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From Talk:Healing
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Time User Activity Comment
21:00, 4 April 2012 Blargel (talk | contribs) New reply created (Reply to G15S4)
20:27, 4 April 2012 Info (talk | contribs) New reply created (Reply to G15S4)
20:26, 4 April 2012 Info (talk | contribs) New reply created (Reply to G15S4)
20:12, 4 April 2012 Blargel (talk | contribs) Comment text edited  
20:12, 4 April 2012 Blargel (talk | contribs) New reply created (Reply to G15S4)
19:56, 4 April 2012 Blargel (talk | contribs) New reply created (Reply to G15S4)
22:26, 4 January 2012 Ikkisuki (talk | contribs) New reply created (Reply to G15S4)
22:19, 4 January 2012 Info (talk | contribs) New thread created  

How does Magic Attack affect it? I mean by what formula?

Infodude57522:19, 4 January 2012

I don't think we have enough KR users to know that at this point.

 

I will begin investigating this as soon as I have a reliable way to hurt myself without killing myself. Funny how windmill no longer consumes hp at the same time this was implemented so it's harder to test.

Blargel19:56, 4 April 2012

Try the Sword of Elsinore.

Infodude57520:26, 4 April 2012
 

Rank 1 healing, no healing wand, no party healing master title.


35 magic attack: 43 hp

39 magic attack: 43 hp

46 magic attack: 44 hp

57 magic attack: 45 hp


I'm guessing it's every 10 magic attack is 1 extra hp per charge, rounded down. And before anyone asks, I have magic attack enchants so that's why I was able to break 49 magic attack.

Blargel20:12, 4 April 2012
 

So basically Nexon wrote it incorrectly? MP -> Magic Damage?

Infodude57520:27, 4 April 2012
 

Yeah it's magic damage, not MP. I already corrected this on the healing and party healing pages. I'd try to figure out how it affects mana shield too but that's way too complicated.

Blargel21:00, 4 April 2012