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From Talk:Healing
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Time User Activity Comment
14:14, 20 September 2013 Pyrus (talk | contribs) New reply created (Reply to Zzz)
10:15, 20 September 2013 Info (talk | contribs) New reply created (Reply to Zzz)
09:33, 20 September 2013 Pyrus (talk | contribs) New reply created (Reply to Zzz)
01:27, 20 September 2013 LexisMikaya (talk | contribs) New reply created (Reply to Zzz)
01:26, 20 September 2013 Ikkisuki (talk | contribs) New reply created (Reply to Zzz)
01:24, 20 September 2013 Info (talk | contribs) New thread created  

How does one calculate efficiency? Also, how did we find out that Healing charges contribute to defense stat in the first place?

Infodude575 (talk)01:24, 20 September 2013

...cast heal.. see defense go up... use magic to find out that defense went up and that defense came from healing charges...

 

Mini and maximum efficiency o-o not sure about rest.

まそっぷ ! (talk)01:27, 20 September 2013
 

As kevin said, its not hidden. You can see your defense go up in the character window when heal is charged.

Pyro - (Talk)09:33, 20 September 2013
 

Oh okay. What about efficiency?

Infodude575 (talk)10:15, 20 September 2013
 

[1]
At r2, each charge of heal heals 33 hp. 33*5=165 total health restored. It takes 32 MP to make those five charges. 165/32=5.15625. Round that up to the nearest tenth and that's 5.2 hp per every 1 mp. Of course, this isn't so accurate anymore because it's now a range instead of a whole number.

Pyro - (Talk)14:14, 20 September 2013