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|22:06, 24 June 2012||Tellos|
This has been on my to do list for years, but more people helping would be easier. I'm trying to pin down the multiplier on the players damage.
I know the following things:
Player min, max, and balance are factored in.
The damage is based on the players damage shown in the character screen. This means if you have a bow its dex bessed, melee is str based, etc.
It counts as base damage, so crit is also part of it.
What I don't know:
The multiplier (I know it could be as high as x15)
Special upgrade crit increase factor.
If anyone could help me get more samples so I can get an exact multiplier it'd be much appreciated
Please be sure to use it on Foxes or Bears (1 def 0 prot) to get accurate measurements
Include your max and min. Also include your SoL rank. If you are using +Damage enchants please list those as well as my initial testing shows they could be factored in differently.
Even if its just a few, it'll add up and we can pin down the multiplier.