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Actual Damage testing help.
This is the thread's initial revision.
This has been on my to do list for years, but more people helping would be easier. I'm trying to pin down the multiplier on the players damage.
I know the following things:
Player min, max, and balance are factored in.
The damage is based on the players damage shown in the character screen. This means if you have a bow its dex bessed, melee is str based, etc.
It counts as base damage, so crit is also part of it.
What I don't know:
The multiplier (I know it could be as high as x15)
Special upgrade crit increase factor.
If anyone could help me get more samples so I can get an exact multiplier it'd be much appreciated
Please be sure to use it on Foxes or Bears (1 def 0 prot) to get accurate measurements
Include your max and min. Also include your SoL rank. If you are using +Damage enchants please list those as well as my initial testing shows they could be factored in differently.
Even if its just a few, it'll add up and we can pin down the multiplier.