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S-Type and R-Type Comparison (One Handed Sword)

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So as I was preparing for G13, I was numbercrunching involving both types, and saw that S-Type weapons seem to come on top always (well with 1-handed weapons anyways). If anyone can correct me if I'm wrong, but it would seem that S-Types would be much better on swords. Data:

  • This data assumes Rank 1 Critical Hit on all data and Smash on the last row. It also assumes Critical Hit is activated.
  • Formula I used (assumes no defence and either maximum or minimum, may be incorrect) ( ( Normal Damage + S-Type Damage Bonus ) * 5 ) * ( 250% + R-Type Critical Bonus (In %) )
    • The Bonus is only for one or the other. If smash is not used, change 5 in the first part to 1.
  • No upgrades of either type has 42-125 with 2.5 Critical Modifier
  • 3 Upgrades on R-Type has 42-125 Damage with 2.68 Critical Modifier, S-Type has 48-138 Damage with 2.5 Critical Modifier
  • 6 Upgrades on R-Type has 42-125 Damage with 2.92 Critical Modifier, S-Type has 57-156 Damage with 2.5 Critical Modifier
  • Data is rounded up to the nearest Whole number.
R-Type S-Type
3 Upgrades, Normal Hit 113-335 120-345
6 Upgrades, Normal Hit 123-365 143-390
6 Upgrades, Smash 613-1825 713-1950

In Conclusion, S-Type weapons seem to do more damage, both inside and outside of critical hits. If anyone wants to point out a mistake in my data, feel free to let me know.

Marthian13:37, 1 January 2011

If I had 300 base max damage and used a 75 damage broad sword +6S would be 401 Damage and 1002 critical damage (max). +6R would be 375 base max damage and 1095 base critical damage. Critical only becomes better as the base damage becomes extremely high, and R type only ends up being a lot better on 2 handers and bows.

Do note that only certain weapons can receive the special upgrade in the first place.

Tellos14:02, 1 January 2011
 

Ok thanks for that information, although I don't really see a lot of people with THAT high of max damage unless their in trans, using ego 2h/bow+high dex. I am not really aware of only certain weapons can get the special upgrade. Also, I was using a broadsword for my information (upgraded on highest critical though). It might be useful if we could maybe make a graph outlining how much each Type affects damage as you do more damage, so we could see where they even up and then where the other type becomes better

Marthian14:38, 1 January 2011
 

Players with capped str using an Oblivion set have 300 base damage. Players with capped dex and the same set have about 400 base.

Tellos14:44, 1 January 2011

Can you tell me what this oblivion set is?

Marthian09:31, 17 January 2011
 

Its an enchant set that gives ~120 max.

Tellos10:37, 17 January 2011

probably not going to tell me, but what exactly is the enchants?

Marthian19:19, 19 January 2011
 

Oblivion. I thought that'd be obvious. r9 prefix with +10 max that you spam on everything except the glove.

Tellos08:22, 20 January 2011

I don't see this Oblivion enchant anywhere.

Marthian14:11, 20 January 2011
 
 
 
Edited by 2 users.
Last edit: 19:38, 3 September 2012

Here you go. Above the break even point, R does more damage on average.


S/R Break Even Points (Max Before Special Upgrade)

1 Handed Axes 1 Handed Weapons 2 Handed Weapons Dual Wield (Single Hit Base)
1 360 346 369 346
2 321 327 364 327
3 313 323 362 323
4 315 328 355 328
5 316 330 352 330
6 316 331 349 331
Inemnitable03:09, 13 January 2011
 

thank you for the chart. However, remember that you are not guaranteed a critical hit, while the min and max damage increase you are guaranteed. It depends on your critical chance, so those with low critical might be better off with S type whilst those with high critical could go with R type

Marthian10:52, 29 January 2011
 

This chart assumes a 30% critical rate, and incorporates that rate into the calculation of average damage.

Inemnitable00:34, 30 January 2011
 

Does it incorporate the R effect stacking in dual wield?

Tellos00:38, 30 January 2011
 

Yes, that's why I made a Dual Wield (Single Hit Base) column. If R effect didn't stack, the numbers in that column would be twice as high.

Inemnitable00:53, 30 January 2011
 

I know it assumes 30% chance, but some monsters can really make it hard to do critical hits on.

Marthian18:07, 10 February 2011
 

Certain skills ignore protection for calculating crit, though.

Inemnitable21:38, 10 February 2011
 

yeah I forgot. still I guess it just depends on playstyle. If I had better str and enchants, I'd probably change my mind. But even all that aside, as I said before, the increased damage from S Type is guaranteed, while the bigger increase from R Type occurs during criticals, which still have a ~30% chance of occuring on max crit.

Marthian22:08, 10 February 2011

Yeah regardless of which one does more damage during a crit, it's still, at max, a 30% chance....and w/o a crit the S type obviously does more damage. So 70% of the time it does more damage and when you DO get a crit with it, it's not a lot lower than an R type.

DANTE20XX11:15, 9 July 2012
 

Really old thread, but with S, you may be doing more damage passively, but with R, you're doing % more damage. S5 vs R5 on let's say a 2h weapon.

+39 max vs +50% damage. Chances are, the 50% damage is a hell of a lot more than just the +39 max.

 

Yeah but again...30% of the time if that. I don't know how that's debatable or why you replied to it :)

DANTE20XX18:51, 9 July 2012