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Difference between revisions of "User talk:Tellos"

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With r6 Pally Heavy Stander (rF other PDs), it does activate a lot more frequently than the others.
 
With r6 Pally Heavy Stander (rF other PDs), it does activate a lot more frequently than the others.
 
--[[User:Mabiwar|Mabiwar]] 00:15, 21 December 2009 (UTC)
 
--[[User:Mabiwar|Mabiwar]] 00:15, 21 December 2009 (UTC)
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== On Elementals. ==
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I made a section on the Elementals discussion page that I'd like you to read. --[[User:Phunkie|Phunkie]] 06:02, 4 March 2010 (UTC)
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==drop & crits==
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While I'm pretty sure that drops aren't luck dependent, I seem to have more drops when I crit.  thoughts? -- [[User:Ladywinter|ladywinter]] <small> ~{[[User_talk:Ladywinter|talk]] | [[Special:Contributions/Ladywinter|contribs]]}~ </small> 02:26, 22 May 2010 (UTC)
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:Sheer coincidence I guess?  Maybe you just remember the drops yo got when you were critting, or perhaps you just crit a lot :P [[User:Tellos|Tellos]] 02:30, 22 May 2010 (UTC)
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::no I have a crit gear and reg gear and I appear to get more drops wearing crit gear.  well and/or wearing -cp stuff. x.x; -- [[User:Ladywinter|ladywinter]] <small> ~{[[User_talk:Ladywinter|talk]] | [[Special:Contributions/Ladywinter|contribs]]}~ </small> 04:33, 28 July 2010 (UTC)
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:::From the drop data I've seen the drop rate is CP related and lucky finishes only influence gold drop rate.  Apparently the drop rate is .5~1.25x depending on the CP ratio. [[User:Tellos|Tellos]] 04:36, 28 July 2010 (UTC)
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::::iiiinteresting.  That explains why I used to see more ar9 drops XD, and not so much now. -- [[User:Ladywinter|ladywinter]] <small> ~{[[User_talk:Ladywinter|talk]] | [[Special:Contributions/Ladywinter|contribs]]}~ </small> 04:41, 28 July 2010 (UTC)
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:::::I can't be certain but I believe its Boss: 1.25x, Awefull 1.15x, Strong 1.05x, Normal 1.00x, Weak .75x, weakest .5x.  Of course its not those EXACT values but thats the generalization based on the cp ratio. [[User:Tellos|Tellos]] 04:43, 28 July 2010 (UTC)
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::::::So all I have to do is slap on a CP shield and set the party finish to anyone in the party and just finish them off with my shield on?  Sounds easy--[[User:Aubog007|Aubog007]] 14:42, 28 July 2010 (UTC)
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== KR test ==
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how do you cast other adv spells with trinity staff? can you cast the adv magic on a clean staff? so the only thing you need to do is cast the basic bolts and that's it? Do you need to fire the bolts first?--[[User:hengsheng120|Hengsheng120]]·<sup><small><font color="green">[[User talk:Hengsheng120|TALK]]</font></small></sup><sub style="margin-left:-3.8ex;"><small><font color="blue">[[Special:Contributions/Hengsheng120|CONTRIBS]]</font></small></sub> 00:45, 17 July 2010 (UTC)
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:My FRAPS videos have not been encoding properly lately so I haven't been able to make a YT video but basicaly every time you use a bolt spell with the trinity staff it temporarily charges it.  Like if I load up 5 ice bolts and fire them, after firing about the 4th cast the screen will flash and some korean message flashes on the screen which I assume says something about it being charges with ice to 1 (this is based on familiar character forms).  If I continue to spam the ice it'll do it again, except with 2 followed by 3.  The tip of the staff with the 4 points gets a blue glowy ball which grows with charge state in it and ice bolts get a special graphic on impact, as well as increased damage with each charge level (approximately 20%, 40%, and 80%).  After 3 "charge ups" from shooting ice bolt I can use ice spear untill it deteriorates back to charge level 2 over time, then I have to use ice bolt to bring it back up.  Takes about 30 seconds for it to drop from charge 3 state to 2.  The same thing occurs with firebolt and fireball and thunder and lightning.  Firebolt causes a flaming graphic in the 4 prongs and lightning an electric one.  Fireball is hardly practicle since it takes 25 of the 30 seconds and if it deteriorates to lv2 you cannot charge fireball anymore.  It should also be noted that intermediate magic has no cast animation right now with the trinity staff but is otherwise unaltered.  Since the trinity staff is not a wand, you cannot mix magic or use bolt composer with it regardless of the charge level.  A few other things of note, Intermediate magics have all had their damaged lowered by 20% and the trinity staff is bugged and doesn't lose durability on magic cast right now.  Its kind of nice since the trinity staff is about 9.8k per point at stewart.  [[User:Tellos|Tellos]] 01:29, 17 July 2010 (UTC)
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::Thanks for explaining--[[User:hengsheng120|Hengsheng120]]·<sup><small><font color="green">[[User talk:Hengsheng120|TALK]]</font></small></sup><sub style="margin-left:-3.8ex;"><small><font color="blue">[[Special:Contributions/Hengsheng120|CONTRIBS]]</font></small></sub> 02:04, 17 July 2010 (UTC)
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== You can read korean right ==
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Can you help me with some translations? [[User:Kotarou3|~kotarou3]] <sup>[[User talk:Kotarou3|<span style="color: #488; font-size: 7.5pt;">TALK</span>]]</sup><sub style="margin-left:-26px;">[[Special:Contributions/Kotarou3|<span style="color: #e73; font-size: 7.5pt;">CONTRIBS</span>]]</sub> 03:06, 31 July 2010 (UTC)
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:Nope, I can just read google translate as I am excelent at english linguistics and cross language contructions. [[User:Tellos|Tellos]] 19:18, 31 July 2010 (UTC)
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::Hmm... Still good to me :) I'll ask you when I need a bit of help [[User:Kotarou3|~kotarou3]] <sup>[[User talk:Kotarou3|<span style="color: #488; font-size: 7.5pt;">TALK</span>]]</sup><sub style="margin-left:-26px;">[[Special:Contributions/Kotarou3|<span style="color: #e73; font-size: 7.5pt;">CONTRIBS</span>]]</sub> 00:24, 1 August 2010 (UTC)
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== Elf Ranged Attack Alone Does Not Cancel KB stun ==
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http://www.youtube.com/watch?v=YVQsFJ8LzcU --[[User:hengsheng120|Hengsheng120]]·<sup><small><font color="green">[[User talk:Hengsheng120|TALK]]</font></small></sup><sub style="margin-left:-3.8ex;"><small><font color="blue">[[Special:Contributions/Hengsheng120|CONTRIBS]]</font></small></sub> 19:17, 27 August 2010 (UTC)
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:I am fully aware of this.  It is related to the programed [[User:Tellos/Mechanics#Basic | State Cycle]] in the game's coding.  Normaly It goes Pushback-hit->Bounce-Hit->(Rising)->Free but when an elf does it, it goes Pushback+Bounce due to the double hit.  The second arrow of elf ranged carries a neutral hit-weight so when it calls for a bounce, the stun time and blow-away distance are 0 so the previous state is set to null while the enemy waits for the new hit.  When the skill is fired again the arrow impacts the monster setting the knockdown gauage to 100%+ and checks the state. Since the state is null, it loads in the next correct state which is pushback+bounce and the whole thing starts over.  It should be noted that elves CAN reset an enemy's animation if and only if the enemy is hit during bounce from some external source.  This is due to the nuetral hitweight of the second hit being applied to the rising enemy. [[User:Tellos|Tellos]] 19:36, 27 August 2010 (UTC)
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::By deleting "Unlike Human Ranged Attack, Elf Ranged attack does not cancel knock down animation when used alone." I assumed you disagree with it. I pointed out that it's unlike Human Ranged Attack, because different tactics can be used and "cancel knock down animation" generally refers the monster being freed after any consecutive attacks, i also specified that it must be used "alone". If recall correctly, Elf Ranged Attack does not cancel Elf Magnum kb, where as rapid human ranged attack (or AR) will cancel kb stun on the second shot, with the first shot making a bounce and second shot stun-cancelling.--[[User:hengsheng120|Hengsheng120]]·<sup><small><font color="green">[[User talk:Hengsheng120|TALK]]</font></small></sup><sub style="margin-left:-3.8ex;"><small><font color="blue">[[Special:Contributions/Hengsheng120|CONTRIBS]]</font></small></sub> 19:56, 27 August 2010 (UTC)
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:::Ah I wasn't disagreeing with it.  Its entirely true.  I was trying to clarify the page since it said they could never reset the animation which is false.  They can only reset enemies who are in Bounce, however bounce is not recognized as any sort of mabinogi jargon so it wouldn't work to say that on the page. [[User:Tellos|Tellos]] 21:17, 27 August 2010 (UTC)
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== Redirect Pages ==
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If the redirect page had not been created in the first place, it would redirect fine without any complications, but because the page has been made and deleted, it will not redirect in a friendly manner. In addition, a redirect page with the same name as the destination page is pretty redundant, since it is going to be the first result that shows up in the search list, making the redirect pretty useless. Take [[Watermelon Shaved Ice]] for an example (a random page I landed on using Random Page). No matter how you type it in the search bar, it will always take you to the correct page. --[[User:Ikkisuki|κєνıи]] <sub>(»[[User Talk:Ikkisuki|тαıĸ]]«)</sub> 05:08, 5 October 2010 (UTC)
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:When updating the G12 demigod skills I noticed that typing "eclipse of wings" into the search bar would fail to redirect, so I created one.  Its done this for several other pages (Notably pages that have uneven capitalization like "First second Third" or "first second Third".  I have never seen a previously deleted page forcefully supress a natural redirect before. [[User:Tellos|Tellos]] 21:31, 5 October 2010 (UTC)
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== Duplicate Page ==
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How was I supposed to know that there was already a page for it QQ <span style="border: 1px solid #f00; padding: 5px; white-space: nowrap;">[[User:Kotarou3|<span style="color: #36b;">~小太郎</span>]] <sup>[[User talk:Kotarou3|<span style="color: #488; font-size: 7.5pt;">TALK</span>]]</sup><sub style="margin-left:-26px;">[[Special:Contributions/Kotarou3|<span style="color: #e73; font-size: 7.5pt;">CONTRIBS</span>]]</sub>&emsp;2011:01:19:07:57 (Wednesday)</span>
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:Look before you leap Dx [[User:Tellos|Tellos]] 23:58, 18 January 2011 (PST)

Latest revision as of 00:58, 19 January 2011

Hey there new user. I'd just like to point you to the policy; if you don't contribute in some way to the wiki by Friday, your user page will be deleted. Thanks for joining. ---Angevon 13:46, 31 August 2009 (UTC)

PreTitles

I'd like to point out that the lightning and thunder are both available in NA pending on the skill.

Paladin PDs

Hmm, you do have a point.

With r6 Pally Heavy Stander (rF other PDs), it does activate a lot more frequently than the others. --Mabiwar 00:15, 21 December 2009 (UTC)

On Elementals.

I made a section on the Elementals discussion page that I'd like you to read. --Phunkie 06:02, 4 March 2010 (UTC)

drop & crits

While I'm pretty sure that drops aren't luck dependent, I seem to have more drops when I crit. thoughts? -- ladywinter ~{talk | contribs}~ 02:26, 22 May 2010 (UTC)

Sheer coincidence I guess? Maybe you just remember the drops yo got when you were critting, or perhaps you just crit a lot :P Tellos 02:30, 22 May 2010 (UTC)
no I have a crit gear and reg gear and I appear to get more drops wearing crit gear. well and/or wearing -cp stuff. x.x; -- ladywinter ~{talk | contribs}~ 04:33, 28 July 2010 (UTC)
From the drop data I've seen the drop rate is CP related and lucky finishes only influence gold drop rate. Apparently the drop rate is .5~1.25x depending on the CP ratio. Tellos 04:36, 28 July 2010 (UTC)
iiiinteresting. That explains why I used to see more ar9 drops XD, and not so much now. -- ladywinter ~{talk | contribs}~ 04:41, 28 July 2010 (UTC)
I can't be certain but I believe its Boss: 1.25x, Awefull 1.15x, Strong 1.05x, Normal 1.00x, Weak .75x, weakest .5x. Of course its not those EXACT values but thats the generalization based on the cp ratio. Tellos 04:43, 28 July 2010 (UTC)
So all I have to do is slap on a CP shield and set the party finish to anyone in the party and just finish them off with my shield on? Sounds easy--Aubog007 14:42, 28 July 2010 (UTC)

KR test

how do you cast other adv spells with trinity staff? can you cast the adv magic on a clean staff? so the only thing you need to do is cast the basic bolts and that's it? Do you need to fire the bolts first?--Hengsheng120·TALKCONTRIBS 00:45, 17 July 2010 (UTC)

My FRAPS videos have not been encoding properly lately so I haven't been able to make a YT video but basicaly every time you use a bolt spell with the trinity staff it temporarily charges it. Like if I load up 5 ice bolts and fire them, after firing about the 4th cast the screen will flash and some korean message flashes on the screen which I assume says something about it being charges with ice to 1 (this is based on familiar character forms). If I continue to spam the ice it'll do it again, except with 2 followed by 3. The tip of the staff with the 4 points gets a blue glowy ball which grows with charge state in it and ice bolts get a special graphic on impact, as well as increased damage with each charge level (approximately 20%, 40%, and 80%). After 3 "charge ups" from shooting ice bolt I can use ice spear untill it deteriorates back to charge level 2 over time, then I have to use ice bolt to bring it back up. Takes about 30 seconds for it to drop from charge 3 state to 2. The same thing occurs with firebolt and fireball and thunder and lightning. Firebolt causes a flaming graphic in the 4 prongs and lightning an electric one. Fireball is hardly practicle since it takes 25 of the 30 seconds and if it deteriorates to lv2 you cannot charge fireball anymore. It should also be noted that intermediate magic has no cast animation right now with the trinity staff but is otherwise unaltered. Since the trinity staff is not a wand, you cannot mix magic or use bolt composer with it regardless of the charge level. A few other things of note, Intermediate magics have all had their damaged lowered by 20% and the trinity staff is bugged and doesn't lose durability on magic cast right now. Its kind of nice since the trinity staff is about 9.8k per point at stewart. Tellos 01:29, 17 July 2010 (UTC)
Thanks for explaining--Hengsheng120·TALKCONTRIBS 02:04, 17 July 2010 (UTC)

You can read korean right

Can you help me with some translations? ~kotarou3 TALKCONTRIBS 03:06, 31 July 2010 (UTC)

Nope, I can just read google translate as I am excelent at english linguistics and cross language contructions. Tellos 19:18, 31 July 2010 (UTC)
Hmm... Still good to me :) I'll ask you when I need a bit of help ~kotarou3 TALKCONTRIBS 00:24, 1 August 2010 (UTC)

Elf Ranged Attack Alone Does Not Cancel KB stun

http://www.youtube.com/watch?v=YVQsFJ8LzcU --Hengsheng120·TALKCONTRIBS 19:17, 27 August 2010 (UTC)

I am fully aware of this. It is related to the programed State Cycle in the game's coding. Normaly It goes Pushback-hit->Bounce-Hit->(Rising)->Free but when an elf does it, it goes Pushback+Bounce due to the double hit. The second arrow of elf ranged carries a neutral hit-weight so when it calls for a bounce, the stun time and blow-away distance are 0 so the previous state is set to null while the enemy waits for the new hit. When the skill is fired again the arrow impacts the monster setting the knockdown gauage to 100%+ and checks the state. Since the state is null, it loads in the next correct state which is pushback+bounce and the whole thing starts over. It should be noted that elves CAN reset an enemy's animation if and only if the enemy is hit during bounce from some external source. This is due to the nuetral hitweight of the second hit being applied to the rising enemy. Tellos 19:36, 27 August 2010 (UTC)
By deleting "Unlike Human Ranged Attack, Elf Ranged attack does not cancel knock down animation when used alone." I assumed you disagree with it. I pointed out that it's unlike Human Ranged Attack, because different tactics can be used and "cancel knock down animation" generally refers the monster being freed after any consecutive attacks, i also specified that it must be used "alone". If recall correctly, Elf Ranged Attack does not cancel Elf Magnum kb, where as rapid human ranged attack (or AR) will cancel kb stun on the second shot, with the first shot making a bounce and second shot stun-cancelling.--Hengsheng120·TALKCONTRIBS 19:56, 27 August 2010 (UTC)
Ah I wasn't disagreeing with it. Its entirely true. I was trying to clarify the page since it said they could never reset the animation which is false. They can only reset enemies who are in Bounce, however bounce is not recognized as any sort of mabinogi jargon so it wouldn't work to say that on the page. Tellos 21:17, 27 August 2010 (UTC)

Redirect Pages

If the redirect page had not been created in the first place, it would redirect fine without any complications, but because the page has been made and deleted, it will not redirect in a friendly manner. In addition, a redirect page with the same name as the destination page is pretty redundant, since it is going to be the first result that shows up in the search list, making the redirect pretty useless. Take Watermelon Shaved Ice for an example (a random page I landed on using Random Page). No matter how you type it in the search bar, it will always take you to the correct page. --κєνıи тαıĸ«) 05:08, 5 October 2010 (UTC)

When updating the G12 demigod skills I noticed that typing "eclipse of wings" into the search bar would fail to redirect, so I created one. Its done this for several other pages (Notably pages that have uneven capitalization like "First second Third" or "first second Third". I have never seen a previously deleted page forcefully supress a natural redirect before. Tellos 21:31, 5 October 2010 (UTC)

Duplicate Page

How was I supposed to know that there was already a page for it QQ ~小太郎 TALKCONTRIBS 2011:01:19:07:57 (Wednesday)

Look before you leap Dx Tellos 23:58, 18 January 2011 (PST)