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Loading/Cooldown Times for Monsters/Pets

Fragment of a discussion from Category talk:Skills

Calling it "normal" makes more sense. it's the way the skills normally work. The removal of cooldowns is a recent change that only applies to players, and even if the game revolves around us, we're not the only ones using those skills.

Sozen Cratos Focker (talk)23:23, 10 August 2013

Wrong. The game revolves around this guy. Anything he says is correct and everything must be changed to reflect such righteousness. Likewise, anything you say that he does not like is automatically incorrect. You must change your ways before you are banished from Mabinogi for disobeying the almighty Know-It-All of Mabinogi.

I know he's usually asking for it but don't you think you might be being a bit too hard on him sometimes?

Sozen Cratos Focker (talk)23:45, 10 August 2013
 

In my opinion, "Normal" sounds weird...

Infodude575 (talk)23:56, 10 August 2013

Okay, the only things it applies to are monsters, pets, partners, NPCs, and players before "classic", while it's been removed for everything from players to ...players?

If by "sounds weird" you mean the word itself and not it's meaning, I guess something like "standard" or "default" might work too, but for accurately defining what it is without taking up too much space, there's nothing wrong with "normal".

Sozen Cratos Focker (talk)00:16, 11 August 2013

What do you mean by "players before classic"?

 

players before the update labeled "classic" (wasn't that when this happened?)

Sozen Cratos Focker (talk)00:23, 11 August 2013

I don't get it. You can't not have the dynamic combat system. What does creation date (before/after classic/whenever the dynamic combat patch was) have to do with it?

 

I wasn't talking about creation date, I was just pointing out that the game ran on the classic combat system much longer than the "Classic" combat system.

Sozen Cratos Focker (talk)00:51, 11 August 2013