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Old food tables: Finish, or replace?

My two cents:

  • The new calculator does not change what the tables' most useful purposes are.
    1. You can see at a glance which items give which stats.
    2. You can see at a glance which items to give to "max" a certain level.
    3. You can see at a glance what item prices are, to get as close to 1k as possible.
  • None of these are done by the calculator, so that hasn't changed.
  • The tables could be condensed down dramatically to indicate "item, buy price, highest level it maxes".
    • For this, each item that has multiple values should be listed separately.
Doomsday31415 (talk)17:20, 8 March 2013

1:Not really. If you're looking for items that give a stat, then yea; but if you're looking for the stat given by an item, you need to go through every tab and look through the list till you find that item.

2:Weather or not an item will give the max value is just based on what the max is(which is determined by lvl) and the growth formula(price , efficiency rank, lvl). The max value at each level is the same for every stat for every spirit, and the chart of those caps would of course be kept somewhere(probably both here(the page this talk page is associated with) and at the top of the page where the replacement chart(s) will go. The new table will most likely still be ordered by price, so the user can just find the price that would produce the max growth amount; all items with a higher price than that will produce the max.
This isn't really necessary, since it's easy to find the price that would produce the max, but It wouldn't waste much page space either, so we could expand the max for level table to include the price that would produce the max at each level for each efficiency rank like this:

Min price 4
max growth
LVL 1 2 3 4 5 6 7 8 9 10 . . .
Max 6 14 20 25 32 . . .
Efficiency
Rank
S ### ### ### ### ### ...
A ### ### ### ### ###
B ...
C
D

On second thought, rows should be switched with columns here(after clicking preview I realized the values are gonna get pretty wide at the end so it'd be better to have 7 columns and 50 rows than 7 rows and 5 columns).

3: The replacement table I proposed (when i started this discussion) covers that.

Sozen Cratos Focker (talk)22:47, 22 March 2013
  1. If you're looking for items that give a stat, you can either use the table I mentioned below or your initial table with a sort.
  2. The entire point of knowing what item gives the max is so people don't have to look up from multiple tables to figure out which item they need. With the table you just mentioned, people would have to:
    1. Get the level of the stat they want to raise.
    2. Get the Efficiency Rank of the stat they want to raise.
    3. Get the min price from the table.
    4. Search the other table to figure out which item gives just more than that.
    5. Worry about gold vs time, since neither chart covers it!

I'm saying you could take care of 2, 3, 4, and 5 with the chart I mentioned down below. Your chart would be most useful for finding out what stat a specific item gives in addition to the item's price, my chart would be most useful for finding what item best improves a certain stat. Thus down below I proposed we use these 2 charts and call it a page. Although a reverse calculator wouldn't be too bad either as a third addition.

Doomsday31415 (talk)08:25, 23 March 2013

2: The item people "need" will not always be the one that gives the max; not everyone can afford to go for that every time. I don't know about you, but the way I plan to use the stat table is: make sure the list is sorted by price > determine the price that would get the most gain > look at everything lower than that price to see which items wouldn't cap out and be a total waste at the current lvl.

Sozen Cratos Focker (talk)20:04, 27 March 2013