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1 player and 4 player missions
I think this article should be split between the two different versions. The information right now is mixing up both versions and some of it is simply incorrect, such as "Attempting the Mission the 1st and 2nd times successfully will spawn a single enemy per Wave. Attempting the Mission the 3rd and above times successfully spawn multiple enemies per Wave." You get a single enemy per wave on the 1 player mission and multiple enemies per wave on the 4 player mission. Whether you get the 1 player or 4 player version is randomly chosen when you accept the first test.
Definitely didn't get 1 enemy per wave when I first accepted my combat grandmaster mission. It was about 15 enemies were per wave...all of them had a a few very strong NPCs in them too. In fact, everybody I talked about the combat one said it was many, many enemies their first (and every time). They all said they got the 4 player version of the quest.
In my experience, the 4-player mission is more common than 1 player mission. However, my experience also tells me that Mabinogi hates me (case in point: I failed an Oblivion burn AND a Restored burn at 81% in a row). It's most probable that there's a 50/50 chance of getting either version.
The 4-player one definitely does seem more common. And yeah, the % on a lot of things seems screwed up. Anything to do with enchants as well as upgrading to blue/red. It might say 50% or even 45% but it seems way lower than that for me...
Almost 10-years since this post, but I agree and have tried to implement the split. Just flagging that the few times I've run 4-player the others in my party kill everything too quickly for me to understand what is happening, so my knowledge of how how 4-player operates is pretty thin. Some of the comments I've put in the 4-player section of this page are just things I've copied from the existing material and I cannot vouch for its accuracy. In particular: "The difficulty of the mission scales to the party leader's total level." Sounds a bit odd to me, but I guess it could be true.
Something else on this page that looks odd are the expandable sections listing mobs. What's the point of having two alphabetical list of all non-boss mobs (solo and party) and two alphabetical lists of boss mobs when all that information is then presented again in two list of mobs subdivided by wave? Surely the last two lists are the most useful and render the earlier 4 lists obsolete? At the moment the lists are actually inconsistent because some editors (probably me included) added extra finds to one list without realising they also should appear in another. Should we delete the first 4 lists and just keep the last 2?