Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

I was wondering if this article might benefit from having a chart of mob stat buffs by difficulty (if not already implemented elsewhere).

I was wondering if this article might benefit from having a chart of mob stat buffs by difficulty (if not already implemented elsewhere).

Edited by author.
Last edit: 18:50, 20 April 2011

By possessing mobs in Ghost of the Partholon it is possible to see and compare the stats of the same monster in detail between difficulty modes.

I was wondering, if not already implemented somewhere, if it would help to include some kind of chart showing what buffs they get between difficulty levels.

From my own research these appear to be the stat gains from level to level. Damage multiplier is approximate as there is extremely small variations between monsters (maybe due to damage from base stats not increasing with damage multiplier.)


Basic Mode:

  • 1x HP
  • +0 Def
  • +0% Prot
  • +0% Crit
  • +0% Balance
  • 1x Exp
  • 1.0x damage
  • 1.0x injury
  • 1x CP


Int. Mode:

  • 2x HP
  • +10 Def
  • +5% Prot
  • +5% Crit
  • +0% Balance
  • 2x Exp
  • 1.6x damage
  • 1.6x injury
  • 2x CP

[For Possessed Gold Bone monsters everything went from 60%~ minimum injury to close to 100% at just inter with the same multiplier of damage. It is no longer possible to pinpoint injury increase after Inter. Injury increase however seems to match damage increase.]


Adv. Mode:

  • 4x HP
  • +30 Def
  • +14% Prot
  • +10% Crit
  • +0% Balance
  • 3.5x EXP
  • 2.7x damage
  • 2.7x injury(?)
  • 3x CP


Hard mode:

  • 8x HP
  • +40 Def
  • +19% Prot
  • +15% Crit
  • +0% Balance
  • 7x EXP
  • 4.18x damage
  • 4.18x injury(?)
  • 4x CP


Elite:

  • 16x HP
  • +60 Def
  • +25% Prot
  • +25% Crit
  • +0% Balance
  • 12x EXP
  • 6.6x damage
  • 6.6x injury(?)
  • 6x CP


Across all modes there are no changes to a mob's base MP\SP\STR\INT\DEX\WILL\LUCK.

  • As a result mobs will NOT gain magic defense as the difficulty increases. All mobs currently have approximately 0.5 Magic Defense regardless of difficulty.

These values are applied to Theater mission mobs as well.


I lack the wiki skills to make this into an actual table for the page so I'll just leave this here.

Professor Cirno15:32, 18 January 2011

I think this would be AWESOME for Shadow Mission monster templates.

κєνıи тαıĸ«)17:17, 18 January 2011
 

I could easily implement this in to a template, but that would require a whole rewrite of the shadow mission monster template, causing all current pages using it to not show correctly ~小太郎 TALKCONTRIBS 2011:02:21:10:44 (Monday)

~小太郎 TALK<sub style="margin-left:-26px 03:44, 21 February 2011