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Shadow Bunshin

Fragment of a discussion from User talk:Ikkisuki

Shadow Bunshin (JP/TW Skill) or Shadow Bunshin (Pre-G17S4) or...what Info said.

S•A•R•I•A (talk)22:11, 1 January 2013

It wouldn't be a JP/TW skill after it's taken out, lol. :P

Old will probably be best.

 

Its functionally equivalent according to my sources. Unfortunately I no longer have access to my KR Test account, so I can neither conform nor deny different AP costs, training, or other things like that.

I know Berserker is the alpha version of Berserk. Berserk functions as follows: Int decreased by ???, Def decreased by ???, prot decreased by ???, Str increased by ???(160 at r1). The user is immune to stun, knockback, poison, freeze, petrify for the duration. Its a status effect, so other skills may still be used as far as I know.

Tellos (talk)23:06, 1 January 2013

These talent skills aren't even in KR test. :l

Surprisingly, they implemented it straight into KR without testing it. Inb4 KR-only skills.

 

I do know the JP version of Bunshin was clunky and hard to use. When it was released it had a nasty bug where if you canceled the skill right when the clones were summoned, it wouldn't cost any soul so you could cast it into itself forever. Thats how it got an "overpowered" stigma on foreign servers. We've followed KR, and I don't think NA or KR has made any press releasing expressing a desire to massively differentiate the NA and KR versions, so I think the hybrid skills will come to NA.

Tellos (talk)23:11, 1 January 2013
 

That actually got fixed....sorta. They reduced the timing of canceling to nearly nothing

S•A•R•I•A (talk)23:17, 1 January 2013