Exploring Iria

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As you explore Iria, you can use the Exploration skill to find Artifacts and treasures. However, they won't simply be there. They all need to be found by the using L-rods, but there are several ways to find them. There are certain things to keep in mind when finding certain items in Iria.

Artifacts

The first thing that most people look for is artifacts. There are two kinds of artifacts. Each are found and used in different ways.

One kind is an exposed artifact. It is an unofficial name for an artifact that is just sitting there for some time. It has two kinds of purposes. It can be sketched using Sketch paper, or a piece of it has to be gathered. Empty hands can only gather the fragments of these statues. The sketches and fragments are used in exploration quests and several skill quests, such as Final Hit.

Another kind of artifact is a hidden artifact. It must be found using a L-rod. Certain statues and ruins are one of a kind and only one can be revealed at a time. Also, some artifacts are revealed after certain conditions are met, such as rain. Like regular artifacts, they can be sketched. These artifacts need to be found for certain quests.

Exploration Treasures

Treasure can be occasionally found using the L-rod, just like artifacts. Common items such as Robes, can be found, and rare items, such as a Hooked Cutlass can also be found. Locked chests may also spawn along with one or more monsters, one of which will have the key required to open the chest, however, you will not be able to open the chest without defeating both monsters if there are two. If these monsters are not defeated in time, both the chest and monsters will disappear. So it is recommended that a good treasure hunter is also a good fighter.

For elves and giants, they can find more chests with their Land Maker action. This works just like the L-rods, where you must hear the beeps of the rods. Also, certain L-rods can only be used by either elves or giants and their allied humans. Allied humans must modify their L-rods in order to use the land maker action.


For the list of treasures obtainable, see Exploration Treasures.

Wild Transportation

In Iria, you will find several types of wildlife that are not dangerous. These can be used as free transportation, not unlike a real life bus transit system. If a person were to ride every kind of wildlife transportation, they will gain the Friend of Horse and Ostrich title.

These wild mounts will travel along a set path, and will stop at predetermined spots. These animals will not be attacked by monsters, and will ride uninterrupted. There is one exception of when a prairie dragon spawns, where the dragon's area attacks can hit the wild mounts. When riding, keep in mind not to get off. You cannot mount a moving animal. With these animals, you are able to ride to farther places much faster, without the cost of NX.

For more information, see Wild Ostrich and Mustang.

Mana Tunnels

Just like the Uladh Continent with its Moon Gate, Iria has special Mana tunnels. Unlike moon gates though, Mana Tunnels are active in the day and do not have a preset destination.

In order to use a Mana Tunnel, simply touch it while it is active, just like one would use a moon gate. Once activated the Mana Tunnel will be added to the map, and may be used to travel to any other Mana Tunnel that the user has been to before. Some of these tunnels are also found in the northern part of Iria, which is cut off by a river that flows through the entire continent. To get there you need to use the bridge to get to Connous or the caves to get to Physis. After that, you can discover and use the Mana Tunnels there.

Mana tunnels also cause any player nearby to regenerate mana at an accelerated pace. This effect is similar to Eweca, Mabinogi's moon, but at a much greater rate, at 5 mana per second.

Dungeons

There are four dungeons in Iria: Karu Forest Dungeon, Maize Plains Dungeon, Longa Desert Ruins, and Par Ruins. These dungeons range from easy to fairly difficult. With the exception of Par Ruins, all of these dungeons differ from the dungeons on Uladh in that their set location changes every week. Therefore every week, they must be found by using L-rods and revealed via exploration. Whoever finds these dungeons will receive unique titles according to the dungeon discovered, just like seal stones.

Elves and Giants

If you make it through the caves of the Nubes Mountains, north of Rano, you will end up in a land known as as Physis. However, if you travel east of Rano, past the Muyu Desert and Karu Forest, it is most certain that you will find yourself in Connous. Connous is a vast and almost barren desert and it is home to the Elves, while Physis is a wide and snowy mountain range, also home to the Giants. A neutral player, at first, has access to both villages.

A human player can align themselves to one of the corresponding races anytime. When they do so, they receive an Assistant Character Card, which is exactly like a Free Card. As result, he or she, and all of the human characters of that same account, become an enemy to the opposing race. If the human or a member opposite race attempts to enter the enemy town, they will be attacked by the guards there. These guards are unimaginably strong; it is impossible to attack them. It is recommended that one uses a mount when attempting to enter an enemy town. Another alternative method is one available to Elves. If they are spotted, they can easily use the action Hide and avoid being attacked. On that note, there are no guards for Qilla Base Camp; Giants and Elves may freely enter as they wish.


For more info on the races, see Elf and Giant.