The wiki policy has been updated. Please familiarize yourself with it!

Category:Skills

From Mabinogi World Wiki
Jump to: navigation, search
  • A Skill is the learned capacity to carry out pre-determined results.
  • Skills require Ability Points (AP) to rank them up and become stronger.
    • There are a max of 16 Ranks for each skill. Some skills have fewer ranks implemented in different Licensed versions of the game.
      • The ranks are labeled Novice, F, E, D, C, B, A, 9, 8, 7, 6, 5, 4, 3, 2, and 1, with Novice being the lowest rank and 1 being the highest rank.
        • Some skills can be advanced to Dan 1, Dan 2, and Dan 3 at the Advancement Arena, but requires Rank 1 of that skill.
    • In order to rank up a skill, a minimal of 100 points must be earned for that rank's training requirements. Once that has been achieved, an "Advance" button appears next to the skill which opens up a window that displays the next rank, changes in skill effects, additional stats provided, the AP cost to rank up, the AP amount the player has, and another "Advance" and "Cancel" button to confirm the player's decision.
      • There are two ways to gain skill training proficiency:
        1. Performing tasks listed in the skill's training method.
        2. Using Skill Training Seals.
      • Perfectly training a skill increases the EXP rewarded for ranking the skill. If the skill is Rank 1, a Master Title for that skill is given instead.
        • However, it is not recommended to perfect train the skill unless one is aiming for the title, as the EXP gained is by a very small amount.
  • Most skills possess loading times which is how long it takes to load the skill.
  • Most skills possess cooldown times which is the inability to use the skill in rapid succession until a certain time has passed.
  • Skills are subdivided into different categories based on type. The main types are:
    • Life --- these skills are related to production and living. They have a gold background in the skill window.
    • Combat --- these skills are related to physical or archery-based combat. They have a red background in the skill window.
    • Magic --- these skills are related to the essence of magic. They have a blue background in the skill window.
    • Alchemy --- these skills are related to the essence of alchemy. They have a red and orange colored background.
    • Fighter --- these skills are related to fist brawling. They have a gray colored background.
    • Music --- these skills are related to the essence of music. They have a pink colored background.
    • Puppetry --- these skills are related to the manipulation of marionettes. They have a teal and light blue background.
    • Dual Guns --- these skills are related to the art of gunslinging. They have a turquoise, purple, and pink background.
    • Hidden --- these skills are related to hidden hybrid Talents. They have a light gray colored background.
  • Other skills:
    • Unlearned --- this tab is for skills that the player has yet to learn. It also tells what category the skill belongs to and how to learn it.
      • When hovering over the skill, important key words, usually pertaining to quests or other skills, are labeled in orange. The coloration does not show when opening the skill's "Learn Method" window.
    • Actions --- technically skills, however, they require no AP and do not rank up. These have a green background and are accessible from the "Action" window.
    • Transformation --- these skills require level-ups instead of AP to rank up. They allow the player to transform and strengthen his/her stats; see the appropriate skill page for more information.
    • Demigod --- basically transformation skills but they have a tab of their own and require level-ups and rebirths instead of AP to rank up. They allow the player to embody him/herself with the power of a god and use their abilities.
    • Monster --- these are special skills exclusive to monsters.
    • Pet --- these are special skills exclusive to pets and partners.
  • Player skills used by monsters, NPCs, pets, or partners are equal to that of a human, unless the race is an elf or giant.
  • Player skills used by monsters, NPCs, pets, or partners bear different loading/cooldown times than players even if their race is that of a human, elf, or giant.

If you want to see a list of all skills, see Skill List.
For a comparison of the AP needed for each skill, and the stat it boosts, go here.
For skills that aren't implemented yet, go to Category:Unreleased Skills.

Pages in category "Skills"

The following 8 pages are in this category, out of 8 total.