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Homestead Bandits and Outlaw Template

Homestead Bandits and Outlaw Template

Do we really need it as a Shadow Mission template? There's only Basic difficulty.

Zugon (Talk | contribs)01:26, 11 April 2012

Don't their difficulties go up as their value goes up? For the outlaws, I mean.

Pyro - (Talk)02:12, 11 April 2012
 

As far as I know, they don't. I battled a 50K bounty Nelson and it was still basic.

Zugon (Talk | contribs)03:57, 11 April 2012
 

A 32k Shankelton net me basic.

I'm pretty sure its all basic since the outlaws themselves are annoyingly difficult.

(If they're almost around Elite, why call it Basic...)

Infodude57510:13, 11 April 2012
 

Pursue the Outlaw! is always set to "Basic" difficulty, so the monsters only have one set of data. However, Pursue the Outlaw! is still technically a Shadow Mission. I'm thinking about switching them all to the CharacterMonster template and listing the Location as "Pursue the Outlaw! Shadow Mission." If no one has any objections, I'll go ahead with it.

Ginkgo10:59, 11 April 2012
 

Ginkgo... That's a user page template... Wrong one...

If we can't find data for inter+, then lets just switch them back to the other template.

Pyro - (Talk)17:37, 11 April 2012
 

Yes, I know what it is, but the basic monster template lists Field and Dungeon locations. Pursue the Outlaw! is neither. Nor is this matter of finding data for Intermediate+; no such data exists, or at least is implemented in the game. It's the same for the enemies in the Erinn Martial Arts Competition. We could use the basic monster template and put "Pursue the Outlaw!" under "Dungeon," but that would be technically inaccurate. None of the currently available templates are really entirely appropriate for this situation.

Ginkgo18:31, 11 April 2012
 

That's why it's classified as Field Location.

Pyro - (Talk)18:39, 11 April 2012
 

... Which would also be technically inaccurate. I only used "Dungeon" for that hypothetical because at least Dungeons and Shadow Missions (and Theatre Missions) are similar insofar as they are instanced areas of the game with set objectives. However, if you're adamant that technical inaccuracy would be better than the current template usage, I'd be more than obliged to go through and change the templates again later tonight.

Ginkgo18:54, 11 April 2012
 

Either way, lets not use a user page template on actual pages. That's why there is a whole different set of templates for it. (Also, the actual monster template is locked for those who don't have permission.)

I don't the the location value is so important but moreso including how to reach them in the notes.

Pyro - (Talk)19:01, 11 April 2012
 

Alright. I don't see the pertinence of your comment in the parentheses, though.

Ginkgo19:27, 11 April 2012
 

Um why is there no edit/link button next to these bandits?

Infodude57521:48, 11 April 2012
 

Oh. I didn't realize they were automatically allocated to that specific template, so I guess my tangent about Pursue the Outlaw! not being a Field or Dungeon location was pointless. I'm going to officially suggest that a new template be made for this type of monster, because, again, none of the ones currently available are really entirely appropriate. Template:StyleShadowMonster in particular has several completely unused columns, which was the original point of the thread.

Ginkgo23:39, 11 April 2012
 

Actually, a new template won't be necessary. We can just alter normal monster template to, instead of showing field and dungeon values, just say "Location" when we add "|Wordhere=y" or something along of that lines to the Bandit's data page. It isn't complicated.

Pyro - (Talk)00:36, 12 April 2012
 

Either way, it's something we don't currently have the ability to do, which was my general point.

Ginkgo11:28, 12 April 2012
 

We can just message Ikkisuki or Angevon and give them the coding or ask them to temporarily unlock it, not really that difficult to do...

Pyro - (Talk)14:41, 12 April 2012