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Magic Damage formula edits

Fragment of a discussion from User talk:Sephard

Meteor Strike Spell Constant[edit]

With one meteor on a large group of monsters with ~554.6 magic attack, I crit for 72072 on one of the monsters. Dividing by 2.5, the base value before crit should be approximately 28828.8.


Formula after plugging in values for meteor:
{16200 + [0 * (1)] + (Spell Constant 554.6) + (0 * Damage Constant)} * [1 + (0 + 0.15 + 0 + 0 + 0 + 0)] * 1 * 1 * 1 * 1 = 28828.8


Simplified formula:
[16200 + (Spell Constant * 554.6)] * 1.15 = 28828.8


Solving for the spell constant:
16200 + (Spell Constant * 554.6) = 25068.521739130434782608695652174
Spell Constant * 554.6 = 8868.5217391304347826086956521739
Spell Constant = 15.990843381050188933661550039982


So the max damage spell constant for meteor, according to this test is ~16.0. It's definitely not 30.0, but I was wrong as well since I had put 15.0 initially. Minimum damage is harder to get test values for so I'll refrain from doing that for now.

Blargel (talk)07:52, 16 June 2015