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Special Upgrade

From Mabinogi World Wiki
The Upgrade Anvil Where a player can Special Upgrade.

Details

Upgrading Screen.
Both R-Type (top) and S-Type (bottom) at Upgrade Level 3.
Hit impacts change when using a Special Upgraded weapon.
The icon of a weapon that failed a step 5+ attempt.
The description of a weapon that failed a step 5+ attempt.

Perform a Special Upgrade by selecting both a weapon that's already been upgraded with a jewel and an Upgrade Stone.

  • A Special Upgrade allows one to greatly enhance a weapon with either Critical Hit Damage or Min and Max Damage.
  • To perform a Special Upgrade, you must have a weapon that has all 5 Upgrades and a Gem Upgrade.
  • To perform a Special Upgrade, click on an Upgrade Anvil. Locations include:
  • A special Upgrade Anvil can be found in the Alban Knights Training Grounds if an Alban Knights Training Stone (Hidden Floor: Aton Cimeni Anvil) is used, with increased success rates (see below).
  • To upgrade you need to use one Red Upgrade Stone or Blue Upgrade Stone.
    • If you upgrade with a Red Upgrade Stone, the weapon will become an R Type. Using a Blue Upgrade Stone will cause it to become an S Type. Make your choice carefully, as the upgrade type may not be changed once it is applied.
      • R Types focuses on Critical Damage, stacking with critical damage from skills: (Critical Damage Skill % + Upgrade %).
      • S Types focuses on flat damage that's appropriate for the weapon type, such as Min and Max Damage.
  • The upgrade process will cost 30,000 gold per attempt for upgrades 1 through 3 and 50,000 gold per attempt for upgrades 4 through 6. Step 7 upgrade process will cost 500,000 gold.
  • Once the process is complete, your weapon will be personalized, allowing it to be stored in your Special Inventory.
  • Failing an upgrade will not bring its durability down, but instead lower the upgrade level by 1.
  • It is possible to lower the upgrade even below upgrade 1, but the weapon will still be of the same type and bound to the player.
  • The maximum upgrade level is 7.
    • A weapon becomes (Unable to special upgrade) if it fails a step 5-6 and 6-7 attempt without a Protective Upgrade Stone.
      • A weapon in this state cannot receive any further special upgrade attempts and will have to be repaired at Edern.
  • At the first two upgrades, the weapon will emit a small, hardly-noticeable glow. At the third and sixth upgrade, the glow's effect increases.
    • In addition to this glow, your attacks will emit a glow of the color of your upgrade type.
      • This effect occurs even when the attack used is not related to weapon. (e.g.: Magic with swords.)
        • Effect is only player-sided. Others will not see this effect.
      • Broken weapons stop glowing until they are repaired.
  • Bows, Control Bars, Crossbows, Dual Guns, Instruments, Chain Blades, and Knuckles are considered two-handed weapons.
  • An S-type upgrade can give you a higher maximum critical damage than an R-type of the same level until:
    • Max Damage > (S-type Bonus / R-type bonus) * (100 + Critical Rank Bonus)
    • Example: for a +3R Claymore to have a higher maximum critical damage than a +3S Claymore at rank 5 Critical Hit, the max damage with the sword must be greater than (21 / 26) * (100 + 110)=169.6.
  • An S-type upgrade will give you higher maximum damage across 10 hits (assuming 30% critical rate) than an R-type of the same level until:
    • Max Damage > ((S-type Bonus) * (700 + 3 * (100 + Critical Rank Bonus))) / (3 * (R-type Bonus))
    • Example: for a +3R Claymore to have a higher maximum damage across 10 hits than a +3S Claymore at rank 5 Critical Hit, the max damage with the sword must be greater than ((21) * (700 + 3 * (100 + 110))) / (3 * (26))=277.3.

Success Rates

Step 1 2 3 4 5 6 7
Success Rate 100% 50% 45% 30%
Success Rate
(Alban Anvil)
100% 75% 67% 45%

Upgrade Bonus

R Type (Red Upgrade Stone)

  • R types focuses on critical damage, stacking with your critical hit rank (Critical Hit damage % + Upgrade %).
  • When dual wielding R-Type weapons, the critical damage bonuses will add together when using single hit skills (i.e. using smash with 2 3R swords would give +36% critical damage, 2 6R swords would give +84%).
Step 1 Handed Axes 1 Handed Weapons
Scythes
2 Handed Weapons
Wands & Cylinders
Hurricane Cylinder
1 5% 4% 6% Freezing Range +4
2 14% 11% 16% Freezing Range +8
3 23% 18% 26% Freezing Range +12
4 33% 26% 38% Freezing Range +18
5 43% 34% 50% Freezing Range +24
6 53% 42% 62% Freezing Range +30
7 63% 50% 74% Freezing Range ?

S Type (Blue Upgrade Stone)

Future content.png This article is outdated.
This article is outdated and may contain contents that are missing or inaccurate.
Step 1 Handed Axes 1 Handed Weapons 2 Handed Weapons Magic Weapons Celtic Tetra Cylinder (all effects) Gospel Cylinder
Water Cylinders Fire Cylinders Earthquake Cylinder Hurricane Cylinder
1 Min Damage +2
Max Damage +4
Min Damage +2
Max Damage +3
Min Damage +25
Max Damage +50
Bonus Damage +2%
Magic Attack +90
Bonus Damage +2%
Water Damage +5 Fire Damage +3 Barrier Spikes' HP +60 Freezing Time +1 sec (All) Alchemic Damage ?
2 Min Damage +5
Max Damage +10
Min Damage +4
Max Damage +8
Min Damage +30
Max Damage +60
Bonus Damage +3%
Magic Attack +105
Bonus Damage +3%
Water Damage +10 Fire Damage +6 Barrier Spikes' HP +120 Freezing Time +2 sec (All) Alchemic Damage ?
3 Min Damage +8
Max Damage +16
Min Damage +6
Max Damage +13
Min Damage +35
Max Damage +70
Bonus Damage +4%
Magic Attack +125
Bonus Damage +4%
Water Damage +15 Fire Damage +9 Barrier Spikes' HP +180 Freezing Time +3 sec (All) Alchemic Damage ?
4 Min Damage +12
Max Damage +23
Min Damage +9
Max Damage +19
Min Damage +45
Max Damage +90
Bonus Damage +5%
Magic Attack +155
Bonus Damage +5%
Water Damage +20 Fire Damage +12 Barrier Spikes' HP +240 Freezing Time +5 sec (All) Alchemic Damage ?
5 Min Damage +16
Max Damage +30
Min Damage +12
Max Damage +25
Min Damage +55
Max Damage +110
Bonus Damage +6%
Magic Attack +190
Bonus Damage 6%
Water Damage +25 Fire Damage +15 Barrier Spikes' HP +300 Freezing Time +7 sec (All) Alchemic Damage +20
Bonus Damage +6%
6 Min Damage +20
Max Damage +37
Min Damage +15
Max Damage +31
Min Damage +65
Max Damage +130
Bonus Damage +7%
Magic Attack +230
Bonus Damage +7%
Water Damage +31 Fire Damage +19 Barrier Spikes' HP +370 Freezing Time +9 sec (All) Alchemic Damage ?
7 Min Damage +70
Max Damage +140
Bonus Damage +6%
Min Damage +18
Max Damage +37
Min Damage +78
Max Damage +155
Bonus Damage +9%
Magic Attack +270
Bonus Damage +9%
Water Damage +38 Fire Damage +24 Barrier Spikes' HP +450 Freezing Time +11 sec (All) Alchemic Damage ?

Available Equipment for Special Upgrades

  • For a list of Equipment that can be Special Upgraded, see here.

Trivia