Dual Guns List

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Basic Information

When equipped with Dual Guns, an ammo counter will be displayed below the character's feet.
Ammo counter turns dull red when low on ammo.
  • Dual Guns are a type of weapon that consists of a pair of firearms used to deal rapid fire attacks.
    • The two guns are considered a single weapon rather than two separate firearms.
    • Dual Gun Normal Attacks vastly differ from other weapons. For more information, see Dual Gun Mastery.
  • Dual Guns are required to use Dual Gun Skills.
  • Assault Slash can be used with Dual Guns.
  • Smash and Charge cannot be used with Dual Guns.
  • Dual Guns cannot hit enemies in Flight.
  • Dual Guns trigger Natural Shield.
  • Dual Guns can utilize Enchants designed for Two-Handed Weapons.
  • Damage done with dual guns is influenced by the user's Strength, Intelligence, and Dual Gun Mastery.
    • Every 5 Str adds +1 to Maximum Dual Guns Damage; 6 Str adds +1 to Minimum Dual Guns Damage.
    • Every 5 Int adds +1 to Maximum Dual Guns Damage; 6 Int adds +1 to Minimum Dual Guns Damage.
      • The exact formula for maximum dual gun damage is (Str + Int) / 5. Example: If a player has 50 strength and 120 intelligence, it would be (50+120) / 5 = 34 additional maximum damage.
      • The exact formula for minimum dual gun damage is (Str + Int) / 6. Example: If a player has 50 strength and 120 intelligence, it would be (50+120) / 6 = 28.33 additional minimum damage.
  • The Gunslinger Talent increases the user's minimum and maximum damage when equipped with Dual Guns.
  • Dual Guns vary by clip size, which is the ammunition within the weapon used to fire the gun.
    • Guns use Mana Bullets to not only increase the damage of guns but is required to use Reload to refresh the gun's ammo.
      • The Mana Bullet's damage bonus will be displayed in blue next to the Dual Gun's damage.
      • If the player has insufficient ammo to use a normal attack or skill, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
    • All Dual Guns start off with no ammo.
    • In general, the less damage the gun possesses, the bigger the magazine size; likewise, the stronger the gun, the smaller the maximum magazine size is.
    • A Dual Gun's magazine size are independent from one another, meaning that guns have their own magazine count and do not share among each other.
  • Dual Guns can be repaired from anywhere with Dual Gun Repair Kit 81 and 92.
  • All Dual Guns share the same upgrade path with the exception of Artisan Upgrades.
  • Most Dual Guns can be made with the Hillwen Engineering skill with the exception of Black Star and Dowra's Golden Gun.

All Races

Icon Name Speed
[Hit]
Max
Ammo
Range Damage Injury Critical Balance Durability Upgrades Sold By Obtained From
Black Star
2 × 2
Black Star
(edit)
Slow
[3]
36 700 31~156 5%~80% 18% 20% 26 0/0
  • None
Dowra's Golden Gun
2 × 2
Dowra's Golden Gun
(edit)
Very Fast
[6]
64 800 33~88 25%~60% 50% 48% 25 0/0
  • None
Dowra SE
2 × 2
Dowra SE
(edit)
Very Fast
[6]
64 800 3~8 25%~60% 10% 15% 12 5/1
Meriel PE
2 × 2
Meriel PE
(edit)
Normal
[4]
48 700 7~13 5%~30% 4% 12% 10 5/1
  • None
Taunes MK3
2 × 2
Taunes MK3
(edit)
Slow
[3]
36 700 1~30 5%~80% 2% 3% 12 5/1
Zeder II
2 × 2
Zeder II
(edit)
Normal
[4]
48 700 6~12 5%~30% 2% 10% 10 5/1

Not Implemented

Future content.png This section of the article includes content that may not be released in North America.
Some or all of the following contents may not be officially released by Nexon America, and may be based on Mabinogi overseas. Details are subject to change.
Icon Name Speed
[Hit]
Max
Ammo
Range Damage Injury Critical Balance Durability Upgrades Sold By Obtained From
Sun Prophet Colt
2 × 2
Sun Prophet Colt
(edit)
Fast
[3]
36 800 3~40 5%~50% 20% 45% 15 5/1
  • None
Sun Road Colt
2 × 2
Sun Road Colt
(edit)
Fast
[3]
36 800 1~30 5%~40% 10% 15% 15 5/1
  • None
  • None