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Tumble skill cancels

Tumble skill cancels

I think we should make a small list of what skills can have their animation delay canceled by tumbling, similar to the one in Windmill that lists what skills can be used during the spinning animation. Anyone else thinks this is a good idea?

Pyroblade22:18, 3 June 2012

Maybe not on the tumble page (at least I wouldn't prefer it there) but definitely on the other skill pages I think would be great.

DANTE20XX22:20, 3 June 2012
 

I'm not sure what you mean by putting it on other skill pages? You mean add a line saying "this skill's animation can be canceled with tumble" to every applicable skill? That seems like it'd be rather tedious and difficult compared to simply listing all the skills that can be tumbled out of on the main Tumble page.

Pyroblade22:49, 3 June 2012
 

I concur, it's not like you'd go to, such as, Gold Strike's page and look for information on Tumble.

Pyro - (Talk)22:53, 3 June 2012
 

Um what does animation delay mean? And give a list, too.

Infodude57510:02, 4 June 2012
 

It's when you can charge a skill before the first one is done with the animation.

Pyro - (Talk)11:50, 4 June 2012
 

Not exactly, other Pyro (Nice name :D). It's more about being able to use another skill before the animation of whatever you're doing is finished. (As an example, using Assault slash on an enemy that's just been windmilled before you finish spinning) As for a list, It seems that pretty much all fighter and melee combat skills can be ani-canceled after the attack motion has been executed.

Pyroblade12:46, 4 June 2012
 

You can backflip in the middle of a breakdance spin? O-o

Infodude57516:09, 4 June 2012
 

Yep. Not exactly right as you Windmill but about 0.1-0.3 seconds after you use it.

Pyroblade11:22, 6 June 2012