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Advancement Test Hall/Fireball
Description
Use Fireball to defeat as many monsters as you can within the time limit. Defeating many monsters at once or dealing higher total damage results in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 30 Points : Attack an enemy with Fireball
- 100 Points : Defeat an enemy with Fireball
- 500 Points : Defeat 3 or more enemies with Fireball
Test Spawn Patterns
4 Crystals will appear when the test starts, each of which charges a bolt spell. Defeating a crystal will make the others invulnerable and summon a wave with the element corresponding to the bolt of the crystal.
- Wave 1:
- 13 Grumbill
- Wave 2:
- 13 Lightning Sprite or
- 13 Ice Sprite or
- 13 Fire Sprite
- Wave 3:
- 12 Ice Sprite, 1 Giant Ice Sprite or
- 12 Fire Sprite, 1 Giant Fire Sprite
- Wave 4+:
- 13 Grumbill
- 13 Lightning Sprite or
- 13 Ice Sprite or
- 13 Fire Sprite
- 13 Ice Sprite, 1 Giant Ice Sprite or
- 13 Fire Sprite, 1 Giant Fire Sprite
- 13 Grumbill
- 13 Lightning Sprite or
- 13 Ice Sprite or
- 13 Fire Sprite
- 13 Ice Sprite, 1 Giant Ice Sprite or
- 13 Fire Sprite, 1 Giant Fire Sprite