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Category:Skills
From Mabinogi World Wiki
- For a list of all skills, see Skill List.
- For a comparison of the AP needed for each skill, see Stats and Skills.
- For a gallery of skill icons, see Category:Skill Icons.
- For monster-only skills, see Category:Monster Skills.
- For pet-only skills, see Category:Pet Skills.
- For partner-exclusive skills, see Partners.
- For skills that aren't implemented yet, see Category:Unreleased Skills.
- A Skill is the learned capacity to carry out pre-determined results.
- Skills require Ability Points (AP) to rank them up and become stronger.
- There are a max of 16 Ranks for each skill. Some skills have fewer ranks implemented in different Licensed versions of the game.
- The ranks are labeled Novice, F, E, D, C, B, A, 9, 8, 7, 6, 5, 4, 3, 2, and 1, with Novice being the lowest rank and 1 being the highest rank.
- Some skills can be advanced to Dan 1, Dan 2, and Dan 3 at the Advancement Test Hall, but requires Rank 1 of that skill.
- The ranks are labeled Novice, F, E, D, C, B, A, 9, 8, 7, 6, 5, 4, 3, 2, and 1, with Novice being the lowest rank and 1 being the highest rank.
- In order to rank up a skill, a minimal of 100 points must be earned for that rank's training requirements. Once that has been achieved, an "Advance" button appears next to the skill which opens up a window that displays the next rank, changes in skill effects, additional stats provided, the AP cost to rank up, the AP amount the player has, and another "Advance" and "Cancel" button to confirm the player's decision.
- There are a few ways to gain skill training proficiency:
- Performing tasks listed in the skill's training method.
- Using Skill Training Seals.
- For most skills that have over 30 points of training proficiency, you may train the skill with AP by clicking the AP Train button.
- For most skills that have over 30 points of training proficiency in a specific requirement, you may use the Brionac's AP training to further train that requirement, at the cost of some durability. This is usually best used on skills that have a minimal list of training requirements.
- This does not apply to spirit awakening, transformation, celestial body, or crusader skills.
- Perfectly training a skill increases the EXP rewarded for ranking the skill. If the skill is Rank 1, a Master Title for that skill is given instead.
- However, it is not recommended to perfect train the skill unless one is aiming for the title, as the EXP gained is by a very small amount.
- There are a few ways to gain skill training proficiency:
- There are a max of 16 Ranks for each skill. Some skills have fewer ranks implemented in different Licensed versions of the game.
- Most skills possess loading times which is how long it takes to load the skill.
- Most skills possess cooldown times which is the inability to use the skill in rapid succession until a certain time has passed.
Main skills
- Skills are subdivided into different categories based on type.
Type | Specialty | Color | Training Method |
---|---|---|---|
![]() Life |
Production and living | Gold | AP |
![]() Combat |
Close-ranged or archery-based combat | Bed | AP |
![]() Magic |
AOE, Support, Mana regeneration | Blue | AP |
![]() Alchemy |
Life skill assist or magic-like attacks | Red-Orange Gradient | AP |
![]() Fighter |
1:1 Close-ranged combat | Gray | AP |
![]() Music |
song creation, buffs | Pink | AP |
![]() Puppetry |
AOE crowd control | Teal-Light Blue Gradient | AP |
![]() Dual Guns |
Middle-range rapid firing attacks | Turquoise-Pink Gradient | AP |
![]() Ninja |
Mix of close and long-ranged combat, traps, aggro control | Dark Red | AP |
![]() Chain |
Long-ranged combat, aggro control | Purple-Pink Gradient | AP |
![]() Hidden |
Hybrid Talents. | Light gray | AP |
![]() ![]() ![]() ![]() Race-specific Transformation |
Temporary Stat strengthening | White/Purple/Teal/Dark Red | Leveling up |
![]() Demigod |
Allows the player to embody themselves with the power of a god and use their abilities | Black, Gray, White | Levels and Rebirth |
![]() ![]() ![]() ![]() Crusader |
Divine power, utility (Subskills) | Blue with color frame | AP |
![]() Divinity |
Transformation of an otherworldly order | Yellow-framed Light blue | AP |
![]() Celestial (Sun) |
Random buff | Yellow | Potential |
![]() Celestial (Eweca) |
Passive stat bonuses | Pink | Ranks with current level, resets at level 1. Amount relative to cumulative level |
![]() ![]() ![]() Celestial (Ladeca) |
Race-specific skill. | Pale blue | Ranks with current level, resets at level 1 |
Other Skills
- Unlearned: this tab is for skills that the player has yet to learn. It also tells what category the skill belongs to and how to learn it.
- When hovering over the skill, important key words, usually pertaining to quests or other skills, are labeled in orange. The coloration does not show when opening the skill's "Learn Method" window.
- Actions: Technically skills, however, they require no AP and do not rank up. These have a green background and are accessible from the "Action" window.
- Player skills used by monsters, NPCs, pets, or partners are equal to that of a human, unless the race is an elf or giant.
- Player skills used by monsters, NPCs, pets, or partners bear different loading/cooldown times than players even if their race is that of a human, elf, or giant.
- This is due to the Genesis update only applying to player cooldown times.
Subcategories
This category has the following 25 subcategories, out of 25 total.
Pages in category "Skills"
The following 8 pages are in this category, out of 8 total.