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Talk:Combo: Drop Kick/Description/reply (22)
Yet what I quoted from you earlier says otherwise:
Drop kick does damage near the target while it's being knocked back.
That'd be blaze, but that skill description doesn't fit drop kick so that was a bit pointless to bring up on your part. Also, compare that to the quote from my previous post and tell me what skill you're describing then because those two descriptions are completely different. If you blaze a monster, the monster directly behind it won't get hit, whereas if you drop kick a monster, the one directly behind it (and any between it and where it's going to land) gets hit as well. From what I've seen, there is a very small splash range, if there is any at all, when the monster lands. It looks more like the monsters that were in its path were damaged and not the ones beside it when it landed.
That's an assumption on your part. When I read that it was like blaze, the first thing I thought was charging, then the knockdown gauge use, then the stationary aspect of it, and then finally the cooldown part of it. So if anything, your description would make most people laugh or go "what the hell...?" since it's inaccurate.
The way I described it is better since: 1. I'm being consistent with my descriptions between posts, 2. Saying the monster that gets drop kicked acts like a player using lance charge fits it a lot more nicely than saying "blaze without the charging" due to the AoE radius from drop kick being negligible (does it even exist?) in comparison to the AoE radius of blaze/there's no line of sight aspect with blaze, and 3. There aren't numerous exceptions to my comparison of the skill.
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