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Skill causes glitches
I was doing the final quest for the fighter quest line and apparently when I used the skill on mina while she was between a bush and the grocery store, my camera and character flew out of the map, landed on mina and started pummeling her face while floating on a gray surface...
Then once the combo is done my character did the backflip and flew through the map back to my usual position, but Mina vanished for a while then re-appeared at the same spot she was in.
By the way, if the bug is cosmetic, as in the both the user and the target aren't transported outside, how can it not be attacked?
All the enemies that I've encountered that were accidentally pummeled outside of boundaries couldn't be attacked until they came back. Once Lugh was visually outside the wall but none of us could attack him till he was Windmilled back.
Because when you target him the game instructs you to go towards him with your skill (You go towards the client sided graphic).
When you strike him with windmill (which just checks for nearby hitboxes serverside) it'll hit him sending his graphic back to his true location.
This is a bug that also happens when you hit a "Finish" enemy out of bounds with a skill. A player who did not witness the bug can also enter the room and see the true location of the enemy.
Oh yeah, he didn't attack us either. All he did was just stand there with aggro signs.
Explain that, please.
I also experience that issue of lugh, that may be an internal error of the throne room because it usually happens when lugh is cornered, on my g16 final we almost restarted the mission because he wasn't in range even for wm in diferent locations nearby (like when the shadow comander is using "life drain monster" and you can't attack it), when he sudenly move again and was able to be attacked again and about the pummel phanthom sounds similar to the glitch when using flame burst on an ice-speared enemy, i ve seen this pummel glitch only when im very laggy or someone is very laggy so it might be latency, if thats the case maybe some will experience it more than others till a patch probably fix this.
I found another glitch: Pummel just cancels abruptly in mid-animation even if the target isn't dead... O-o
it just happen to me too, i 1st tho it was because i forgot to press f2 but then it happen again o.o