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Sephirot Attacks

Fragment of a discussion from Talk:Sephirot

The hit and run tactic worked like a charm.

I placed survival as top priority taking advantage of his slow movements while being careful not to run into the full blunt of his mob spawns running along the walls of the room.

I became very paranoid of his aoe attacks and his mobs. It took me over an hour to finally kill him I believe. I may not seem like it but I was a wreck when I finished it.

This boss was seriously one of the harder bosses I had to face.

The worst part is. The dungeon allows you to revive inside of it, on the spot as though you were outside.

However if you are near a sarracenia with super fast aggro, you will die as soon as you get up if its right next to you, it's even worse since you are able to drop your equipment in there.

However you do not drop it in the boss room.

In order to die and be able to revive again. I had to kill the mob spawns for exp for revival in case I died.

If I haven't mentioned it already it apparently still spawns monsters even though you haven't killed any of the ones it spawned already. But it was only later on that I heard it it spawns its mobs a certain number of times for both the Duke and Sephirot.

They all spawn the mobs three times before they stop spawning them. Though I'm unsure if that's true or not, but it did stop spawning them while I was doing the hit and run.

Zarozian (talk)00:13, 26 January 2014

http://i1184.photobucket.com/albums/z332/Zarozian/mabinogi_2014_01_25_012_zps6aa7b683.jpg His final moments^ http://i1184.photobucket.com/albums/z332/Zarozian/mabinogi_2014_01_25_014_zps8bbcf04f.jpg Missing trans^ http://i1184.photobucket.com/albums/z332/Zarozian/mabinogi_2014_01_25_015_zpsc42d9654.jpg Him dying^

You can actually hurt him a lot when hes not spawning monsters, the real problem when fighting him up close is his red jump attack and his tree branch claw attack. The rest isn't as bad, except for the rooting.

Zarozian (talk)00:21, 26 January 2014