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Use of skill training items to skip the process of page collecting.

Use of skill training items to skip the process of page collecting.

The 25 and 70 seal items sold on one day of a week can enable a user to skip this, but it's a huge grind for seals for a whole month, if you do so on one character.

25 seals = +5 skill XP

70 seals = +15 skill XP

So to hit 100XP you need 70 x 6 (15xp) items and 25 x 2 (5xp) items. 70 x 7 (15xp) items would hit the mark with 5 in excess, but instead of spending 70 you could spend 50 to get it to 100.

490 seals for 7 (70 seal) item. 420 + 50 (470) seals for 6 (70s) and 2 (50s).

So which method is faster to grind, getting shock pages or getting seals for skill training items?

Dra6o0n (talk)14:35, 31 December 2013

If you have 3 characters on a normal account, you could attempt to generate 10-30 seals per day utilizing the bank to stack it all in at the end of the day. Having more character reduces the time to farm seals due to you being able to park lots of characters in specific spots, and funnel items into their inventory to easily access the seals gain and put it in a bank immediately. Warp imps with locations binded to them can provide quick teleportation between npcs spots which gives a seal per daily quest.

Dra6o0n (talk)14:38, 31 December 2013
 

It's kind of impossible to tell how long it would take in comparison considering shock page drops are entirely up to luck.

Zugon (Talk | contribs)10:48, 1 January 2014
 

Oh I tried the forest purification, turns out the rates of shock pages on that is as bad as the field mobs.

Dra6o0n (talk)14:25, 1 January 2014