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Misc.

"Magnum Spam" is not a tactic (if you can even call it that) of any merit. It offers no insight other than the crude: "Attack enemy until dead." thought process. I suggest it gets removed. --Takoshi515 -Additionally, Counter+Counter follows the same crude and unimaginative patterns. Should be removed.

Mill finish still works, though not necessarily every time. It seems to work more often when only the finished monster is hit with the windmill. In any case it's really obvious when it works and when it doesn't, and I don't think it should be your sole strategy against a type of monster anyway. --Inemnitable 00:22, 29 April 2009 (UTC)

sort of combined fb+death and ISe+death since theyre almost the same thing, but left out the thunder one because it doesnt state when you have to play dead. here are the origional ones(just thought i should savea copy of annything i remoove)

Fireball+Death

  • Launch a fireball to unaggroed monsters. While it's still being launched, Play Dead.
  • If you are playing dead while the Fireball strikes, you won't receive aggro.
  • Get up and start launching again.
  • Make sure to stay out of the monster's aggro range but also have enough range to cast Fireball.

Ice Spear+Death

  • Same as Fireball+Death but replace Fireball with Ice Spear--and you must Play Dead while the monster is frozen--only if it hasn't aggroed you yet, of course.


also, "first post, woot!"? jk. Sozen Cratos Focker 01:32, 3 April 2009 (UTC)

I tried it... and they aggro you when you get up D: Wuberfeca
11:06, 27 February 2013