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Magic Damage
Its a comprehensive formula. Its a simple multiplier and siphoning formula, I dislike it myself but if you can create better than the mess that should be good. Its comprehensive as considering total for all skills. You can generally 0/1/negate out what doesn't matter, and it still lacks a few pieces of data, such as the existence of an enchant damage coeff for meteor. Its the only skill I know that may have one, probably not, but since I don't use it often or understand it enough, its not possible for me to figure it out. Shockwave does not have an enchant damage coeff.
Splitting it up probably could be a good idea, as you can technically bs that its a proper calculation best fit for each skill page, as what its doing before multipliers is editing the input of the skill itself.