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Water alchemy damage equation needs updating

Water alchemy damage equation needs updating

After going through some KR articles for water alchemy damage I stumbled upon this article https://www.mabinogi.pe.kr/bbs/zboard.php?id=tips&no=9939

To extract the important information:

({[(Distance × Base Damage)+Mana Addition+Water Damage ES+Max Damage Enchants] ×Crit multiplier ×combo card % ×protection correction}+Additional Damage ) ×number of charges×cylinder type ×cressidia ×rain casting %×elemental

Distance = 1.2 to 0.6 based on distance. Distance reforges do not increase damage Base Damage = 80% balance min max Skill water damage + (talent water alchemy dmg x 2) + reforge mine or max water alchemy dmg Mana addition = 0.3 * mana up to 1500 (will change up to 2500 in g21) Water damage ES = sum of all water alchemic damage enchants and titles Max Damage enchants =0.5 x sum of all damage enchants (example: totems, titles,battle overture, weapon pot, bone chip, max dmg ES) Crit Multiplier = sum of crit damage % Combo card = combo card % Protection = 100 - enemy protection % Additional damage = skill additional dmg x ( alchemy r1 (0.15) + water alchemy r1 (0.1) + ego % + 0.5 if tower cylinder) / 0.15 Number of charges = 5 charges =6.25 1 charge = 1 Cylinder type = tetra would be 1.3 Cressisia = + 15% dmg so 1.15 Rain casting dmg % = from RC skill and RC WC dmg reforge Elemental = will do more damage to enemies with slight fire elemental example + 11% if they have lvl 1 ele


From this I have tested that distance does not effect the extra damage from MP.

Chaoticoracle225 (talk)05:58, 21 May 2018