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Water cannon Range modifier

Fragment of a discussion from Talk:Water Cannon

I started my max distance testing, the 6th shot I took was a crit for 33 damage.

rN AM, rF WC, r6 crit.

Edited to avoid double post: Re: 1) The current formula on a page will NOT be changed until a wholly correct formula is available to replace it.

if the formula is shown to be wrong, which I am not claiming at this time, why does there need to be a new formula to change the page?

re: 2) my rN testing for maximum distance shows that {[(Base Damage * Distance Reduction)] * Critical Modifier - Enemy Defense} * (1 - Enemy Protection) is not correct. (removed variables which had zero influence in testing) while the rF crit result I posted shows that Max * crit modifier + damage is not correct either.

re 3) I am also fitting a balance curve to my data. With a experimentally calculated balance (requires statistics), it allows you to estimate the probability that a true max or true min was reached or in your words gives you a "A high degree of certainty" Saying, "no statistics" is well to put it bluntly, dumb.

re: Damage Calculation verification method. Before we can confirm the rest of the equation, we need to confirm to a high degree of certainty that the distance modifier is correct. Which is what I am currently testing. With about 120 points of data, I have a non-crit min of 9 and a max of 20. Peak of a balance curve seems to be at the 10-11 range, which tells me I may not have hit a true max yet. (and will keep shooting)Modifying my current max to account for the def of the target, I have 21.

This would be inconsistent with the formula, unless mabi rounds funny.

34 * .6 = 20.4 rounded to 20 for theoretical maximum.

Omegatronic11:54, 18 January 2011