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Spirit Weapon Social Gains

Spirit Weapon Social Gains

[quote="Soluna"][quote="Kenero"]It is B gain social on our server now?

Because it's sort of strange. I always assumed it to be D because Social Gain is pretty low.[/quote] It has always been B. You gain social at the 100% rate.

It seems lower because Social is always gained when feeding all 5 other stats, therefore it is always roughly 1/5 of the other stats gain because there is no item that solely raise social and not the other stats. I say roughly because certain stats for certain spirit weapon doesn't have level B growth rate on the other stats.

It would be something like comparing human years using dog years where 1 year old human = 1/7 year old dog. In this case social growth using stat growth where 1 social = 1/5 stat. They are at different rates.

If Social is really D growth, it would be 1/5 of what is now.[/quote]

-and-

[code]<Ego Type = "1" Npc_Name = "_ego_male_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_sword.dds" />

<Ego Type = "2" Npc_Name = "_ego_female_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_sword.dds" />

<Ego Type = "3" Npc_Name = "_ego_male_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_blunt.dds" />

<Ego Type = "4" Npc_Name = "_ego_female_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_blunt.dds" />

<Ego Type = "5" Npc_Name = "_ego_male_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "C" Int_LevelType = "A" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_wand.dds" />

<Ego Type = "6" Npc_Name = "_ego_female_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_wand.dds" />

<Ego Type = "7" Npc_Name = "_ego_male_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_bow.dds" />

<Ego Type = "8" Npc_Name = "_ego_female_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_bow.dds" />

<Ego Type = "9" Npc_Name = "_ego_eiry" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />

<Ego Type = "10" Npc_Name = "_ego_eiry" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />

<Ego Type = "11" Npc_Name = "_ego_eiry" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* &  !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" />

<Ego Type = "12" Npc_Name = "_ego_eiry" Item_Filter = "*/Lute/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />

<Ego Type = "13" Npc_Name = "_ego_eiry" Item_Filter = "*/inverse_transmutator/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />

<Ego Type = "14" Npc_Name = "_ego_eiry" Item_Filter = "*/wind/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />[/code]

Taken from http://mabidata.net/forum/viewtopic.php?f=7&t=996&start=80

Kurodo17:35, 15 November 2011

The only problem with this idea is that social IS independent. That pretty color chart the poster on mabinogi data posted is incorrect. By his chart, social Should be orange (or a unique color). The stat can grow on its own as proven in KR test. The stat grows at 20% efficiency of a B-type stat for everything fed except diamonds. D is a growth rate that is explicitly designed to describe socials growth-rate as an independent rate. Someone can pull something out of the pack files and say that is proof enough, and while it is good proof and all, server-side information overrules pack-files and thus is why a lot of people can't just easily hack lol.

Yes, with Diamonds the growth-rate appears to be B. The pack-files claim it's B. But when fed ANY other item, including gems, they appear to be D to me and anyone else. It's possible the pack-files are overridden by server files or perhaps they only pertain to diamond feeding. The fact of the matter is, however, that when you feed a spirit weapon an item, 217390 items give D growth rate and only 1 (diamonds) give B. I'm going to revert it back now, however if you undo my revert again I won't stop you because at that point it becomes futile unless you provide more solid proof, which at this point would be hard to do seeing as we can't get into the server and check.

http://mabination.com/threads/40347-Info-G15S4-Test-Server/page13

♔Maia10:10, 23 November 2011