Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Nope, not at all like Act 7, not that I've had too much experience with puppets. Shooting rush should only ever go into cooldown if its executed (it will be blacked out but go into cooldown at the end of the animation), and this is with KR lag from CA, so I doubt there would be a cooldown problem.
I'm not sure whether or not it is a glitch but nothing seems to cancel counter from these skills except the only one that actually triggers it.
Edit: Oh, and most of these tests were done on monsters, though Kenero showed me how different skills react in a pvp.