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It should be identical to Mineralogy. Only differences I noticed so far (though I had more experience with engineering than magic craft) is:
- Shyllien spots spawn everywhere, unlike in mineraology where its only ore deposits near the walls, that being said the maps are moreso full than odd-shaped hillwen maps where its mostly small areas with long walls.
- Shyllien doesn't randomly explode like hillwen does, so it's 5 gathers per. (With more gathers with higher tiered spots.)
- Hillwen spot quality is determinable by the size of the ore (a small ore on floor 2 isn't as good as a large in floor 2, but I think a small in floor 2 is better than a medium in floor 1, not sure). But Shyllien seems to look different with each tier. I've only see two tiers so far because the rest are nearby dangerous monsters. One is the herbs, you'll see them on floor 1 (if other players don't gather it before you can), the other is a weird purple round mist on floor 2 and 3.
- Also, Shyllien's first floor and lobby are merged, so the teleport NPC only takes you to two more floors, whereas the first floor of hillwen is separate from the lobby.