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Hm, have you actually tested the skills on mobs or players? Because player's defense nor counterattack doesn't cancel when hit with the skills that doesn't trigger them due to a glitch.
Also, is the loading of Shooting Rush the exact same way as Act 7: Climactic Crash, that is, you take your time to aim but if you load it too early the skill fails and is sent to a 3 sec cooldown?