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The server status....

It's fine, I'll move this thread to the server status page as a kind of Q and A.

Each server has their own IP address (Head over to the Lag page to see them). The login server simply handles the authentication and displaying the char select screen. When you push "Start Game", the client disconnects from the Login server and instead connects to the selected game server. In theory, this means that you could completely bypass the login server (I believe this is what Nexon does to test the servers during a maintenance)

By connecting directly to the game server (Just as the client does), the script can get the real time status of the server, regardless of if the login server is online.

Xcelled19417:08, 29 January 2012