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Hi all, I like Mabinogi. 'Nuff said. Don't write on this page, that's what the talk page is for.

Small side note, I hate the new monster template. Go support Ladywinter's new designs, they're super nifty!

I have a page of math and crap on damage calcs and the like at here[1]

Def/Prot stuff

On my mission to calculate and verify the defense and protection of every single monster in Mabinogi. I have a long way to go.

Dual Wielding & Enchants - Redux

Some people still don't get the picture so I've taken it upon myself to write another guide of sorts. This time, I have pictures for the cavemen type people who can't get by with just words.
Small note, the crit for some reason wavers between terminating in .1% and .2%, likely due to rounding in the formulas so for the purposes of this example, .1% and .2% are considered as the same)

So there you have it! "Weapon stat-specific" enchants apply solely to the weapon it's on unless it's on a non-weapon equip in which case it applies to "base damage". Stat-based enchants simply all go to your stats and increase your base damage so it doesn't matter where they are. Actual output damage is determined for each individual hit of a weapon as [base damage + weapon damage]. For dual wielding each hit of a weapon is [Base Damage + Weapon in Question] and for single hit skills when dual wielding it's [Base Damage + Weapon 1 Damage + Weapon 2 Damage.

As a side note, it tallies both min and max damage in this manner so you can get curious examples in dual wielding Min>Max weapons (for such weapons, your damage becomes Max~Max provided the Max/Min rate of your own base damage doesn't overcome the gap) which is less where individual hit damage has the Max>Min but then using a single hit skill it goes back to Min>Max meaning you'll always get the same gross output. For more on this particular topic, read here. Ignore the dude arguing with me, he doesn't know what he's talking about.


Because too many people don't seem to understand how probability works, I'm making a small section here.

So what does this all mean for the poor confused average Joe? For the most part, it means that you shut up and take it like a man when the chance "doesn't seem to work out" for you. However, lets look back at the example just prior. In particular, when portrayed in a manner that is important to us. The chance of not getting the drop is 34.9%, the chance of getting exactly one drop is 38.7% and the chance of getting more than one is 26.4%. All relatively close numbers, especially for getting none and getting one. The highest chance? Belongs to getting exactly 1 over 10 results. So yes, a 1 in 10 chance will lean towards exactly that. What I can't stress enough though is that it's not a given. The example very clearly proves this. So what does this all really mean? It means that we have chance/probability for a reason. It's not a given. If the RNG likes you and you get more than you "expect" then be thankful. If you get less, you simply weren't lucky. Either way, don't complain that the rate is wrong. Chances are, you're not really in any position to tell.--Mystickskye 16:17, 1 September 2009 (UTC)

Reference for myself

A bunch of links with hastily typed thoughts for self-reference.