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User:Rydian/Sandbox

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Physical Damage

physicaldamage:round((((((((maxdamage - mindamage) * (balance/100)) + mindamage) * (1 + (addeddamage / 100)) * (skillmultiplier/100) - targetdefense) * abs(1-(targetprotection/100))) * abs(1-(targetpassiverank/100))) * (elementaldamage/100) ) * targetpinged) physicaldamagecrit:round((((((((maxdamage - mindamage) * (balance/100)) + mindamage) * (1 + (addeddamage / 100)) * (skillmultiplier/100) * (1+(critdamage/100)) - targetdefense) * abs(1-(targetprotection/100))) * abs(1-(targetpassiverank/100))) * (elementaldamage/100) ) * targetpinged) physicaldamageaveragecrit:round(physicaldamageresult + (physicaldamagecritresult * (critchance / 100)))

Physical damage Calculator
Minimum Damage Maximum Damage Balance Skill Multiplier
name=mindamage;default=1;min=1;max=9999 name=maxdamage;default=1;min=1;max=9999 name=balance;default=1;min=1;max=5% name=skillmultiplier;default=5;min=1;max=9999%
Effective Crit Chance Crit Damage Bonus Added Damage Bonus
(Huntress/Sharp/etc.)
Elemental Multiplier
name=critchance;default=30;min=1;max=100% name=critdamage;default=150;min=1;max=999% name=addeddamage;default=0;min=0;max=99% name=elementaldamage;default=100;min=100;max=9999%
Target Defense
(Including Shield)
Target Protection Target Passive Rank Target Pinged?
name=targetdefense;default=0;min=0;max=999 name=targetprotection;default=0;min=0;max=999% Rname=targetpassiverank;list=F:0,E:0,D:0,C:0,B:0,A:0,9:10,8:20,7:30,6:40,5:60,4:100,3:100,2:100,1:100;default= name=targetpinged;list=No:1,Yes:0.5;default=
Damage Critical Damage Average Damage
formula=physicaldamage; formula=physicaldamagecrit; formula=physicaldamageaveragecrit;


Magic Damage

spelldamage:round(((((((basedamage + (wandbonus * (chargemultiplier)) + (spellconstant * magicattack) + (damageenchants * damageconstant)) * (1 + (boltmasterybonus + elementalmasterybonus + magicweaponmasterybonus + staffelementallevelbonus + hebonasetbonus + rosemaryglovebonus) * chargemultiplier * fullchargemultiplier * thundermultiplier * distancemultiplier) - targetdefense) * abs(1-(targetprotection/100))) * abs(1-(targetpassiverank/100))) * (elementaldamage/100) ) * targetpinged)) spelldamagecrit:round(((((((basedamage + (wandbonus * (chargemultiplier)) + (spellconstant * magicattack) + (damageenchants * damageconstant)) * (1 + (boltmasterybonus + elementalmasterybonus + magicweaponmasterybonus + staffelementallevelbonus + hebonasetbonus + rosemaryglovebonus) * chargemultiplier * fullchargemultiplier * thundermultiplier * distancemultiplier) * (1+(critdamage/100)) - targetdefense) * abs(1-(targetprotection/100))) * abs(1-(targetpassiverank/100))) * (elementaldamage/100) ) * targetpinged)) spelldamageaveragecrit:round(spelldamageresult + (spelldamagecritresult * (critchance / 100)))

Magic damage Calculator
Base Damage Wand Bonus Charge Multiplier Spell Constant
name=basedamage;default=1;min=1;max=999 name=wandbonus;default=0;min=0;max=99 name=chargemultiplier;default=1;min=1;max=5 name=spellconstant;default=1;min=0;max=999
Magic Attack Enchant Damage Damage Constant Bolt Mastery Bonus
name=magicattack;default=100;min=-10;max=999 name=damageenchants;default=0;min=0;max=999 name=damageconstant;default=1;min=0;max=99 name=boltmasterybonus;default=0.15;min=0;max=0.15
Elemental Mastery Bonus Magic Weapon Mastery Bonus Staff Elemental Level Bonus Hebona Bonus
name=elementalmasterybonus;default=0.15;min=0;max=0.15 name=magicweaponmasterybonus;default=1.5;min=0;max=1.5 name=staffelementallevelbonus;default=0;min=0;max=0.15 name=hebonasetbonus;default=0;min=0;max=0.15
Rosemary Bonus Full Charge Multiplier Thunder Multiplier Distance Multiplier
name=rosemaryglovebonus;default=0;min=0;max=0.15 name=fullchargemultiplier;default=1.0;min=1.0;max=3.3 name=thundermultiplier;default=1;min=1;max=2 name=distancemultiplier;default=1;min=0.1;max=1
Effective Crit Chance Crit Damage Bonus Elemental Multiplier
name=critchance;default=30;min=1;max=100% name=critdamage;default=150;min=1;max=999% name=elementaldamage;default=100;min=100;max=9999%
Target Magic Defense Target Magic Protection Target Passive Rank Target Pinged?
name=targetdefense;default=0;min=0;max=999 name=targetprotection;default=0;min=0;max=999% Rname=targetpassiverank;list=F:0,E:0,D:0,C:0,B:0,A:0,9:10,8:20,7:30,6:40,5:60,4:100,3:100,2:100,1:100;default= name=targetpinged;list=No:1,Yes:0.5;default=
Spell Damage Spell Critical Damage Spell Average Damage
formula=spelldamage; formula=spelldamagecrit; formula=spelldamageaveragecrit;





Doorframe Mastery

Description

Wind Guard.png
A skill that allows the player to sometimes walk through a Doorframe unharmed.

Details

  • Syrips-only skill.
  • Uses the power of Giraffes to increase the user's Balance.
    • The stat bonuses are not shown in the character stat menu, because Syrips cries if you show her too many numbers at once.
  • Doorframe Mastery has no effect if the user's Stamina is less than half, because when Syrips is tired she walks into things anyways.
  • The success ratet is halved if Keitasama has farted in either room.
    • The gas causes Syrips to cover her face, limiting her perception.

Summary

Ranks not implemented in any server are colored red.

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 40 60 80 100 130 150 200 250 300 350 400 450 500 550 600
Required AP (Total) - 40 100 180 280 410 560 760 1010 1310 1660 2060 2510 3010 3560 4160
Additional Balance - +1 +2 +3 +2 +5
Additional Balance (Total) - +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +17 +19 +21 +23 +28
Cooldown 60 Minutes
Success Rate 1% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30%
Skill CP (Total) - 30.0 60.0 90.0 120.0 150.0 180.0 210.0 240.0 270.0 300.0 330.0 360.0 390.0 420.0 450.0
Stat CP (Total) - 3.5 7.0 10.5 14.0 17.5 21.0 27.0 31.0 35.0 39.0 45.5 49.5 53.5 57.5 70.0