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Advancement Test Hall/Windmill
Description
Use Windmill to defeat as many monsters as you can within the time limit. Defeating many monsters at once results in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 50 Points: Attack an enemy with Windmill
- 70 Points: Defeat an enemy with Windmill
- 100 Points: Attack 4 or more enemies with Windmill
- 100 Points: Defeat 4 or more enemies with Windmill
- 50 Points: Hit over 2000 damage with Windmill
- 200 Points: Hit over 3000 damage with Windmill
Test Spawn Patterns
Waves
- Wave 1: ?
- Wave 2: 4 Flying Sword & 2 Imp
- Wave 3: 4 Sahagin Fighter & 4 Sahagin Ranger
- Wave 4+: 8 Dark Rat Man
Waves
- Wave 1: ?
- Wave 2: ?
- Wave 3: ?
- Wave 4+: ?
Waves
- Wave 1: 3 Green Gremlin & 6 Heavy Gargoyle
- Wave 2: 6 Wisp & 4 Flying Sword
- Wave 3: 5 Sahagin Ranger & 5 Sahagin Fighter
- Wave 4+: 8 Dark Rat Man
General Tips
- Defeating 4 enemies at once will reset Windmills cooldown.
- Dan 3 Combat Mastery may allow you to receive 50 points for dealing high damage, without crit.