Has anyone noticed that, in some dungeons, certain monster combinations usually only appear on a certain floor, or appear more on some floors than others? For example, in ciar beginner, mimics usually spawn in about 3 rooms on floor 1, but almost never on 2 and 3(in the like 50 times I've soloed Ciar beginner I've seen mimics on floor 2 once), and goblin archers usually appear once in floor 3.
Maybe the possible monster combination part of the dungeon pages should say something about how often each monster combination appears on each floor. Sozen Cratos Focker 15:44, 8 July 2008 (PDT)
Actually Archer Goblins only show up in one of the last two rooms on floor 3.
Iv'e noticed that goblin archers have a high chance of appearing on the first floor within the first few rooms if I drop a Rabbie or Alby Battle Arena coin Nandattebayo 15:54, 15 August 2009
I feel like the dungeons should have a picture of the alternate alter of the Goddess...I'm just nit picky lol (lvl 130 so i can't do it ><)
Any ideas on the new format I've created? I made the rewards section a collapsible table so that the page will be shorter and you will be able to click 'show' to see the rewards of the dungeon. It is a little annoying having to click it all the time, but it saves some time scrolling through the page. If there are any ideas for the dungeon page formats, list em. I'll try to get it to work. Any comments on the current one? --Kevin 23:59, 21 January 2009 (UTC)
- It's great. I like how you've separated the different dungeon levels out (esp. for Advanced). I would like all the spawn patterns to end up text-align:left instead of centered since it is easier to see the different waves that way. Question: Should the spawn-pattern monster names get bolded like in Ciar Dungeon, or should they stay not-bolded like in most of the other dungeon pages? It looks fine to me either way, though I know some people don't like bold. ---Angevon
- Alright, ill align all spawn patterns to left later :3 I think it should be unbolded since it is alot less work and, as you said, some people don't like bold. --Kevin 03:38, 22 January 2009 (UTC)
Question about an Unknown dungeon
is Mars Dungeon real? or is it like a different saying for Math dungeon?
if it is real howcome its not listed?--ACE1337 02:10, 12 February 2009 (UTC)
- Mars is an alternate translation of Math ---Angevon
This is the name of the dungeon nearby Vales. This is the info I can give you from my one run- Normal: Monsters- Old ice mimic, Wicked white penguin, ice zombie (real name required). Boss- 8 ice zombies+ giant ice zombie.
Even though the dungeon is called Par ruins, the stone inside is called Iria ruins You left out small ice worms, and the zombies are called bandersnatch the bandersnatch also take only 1 dmg also on that side note, the Bandersnatch only take 1 dmg to regualr hits and arrows, unless a crict ( have not tested on Final Hit) smash,WM,stomp,magnum, and all magic will not do 1's ( i have rank 6 ice more tests needed) --Redphobia 00:20, 3 March 2009 (UTC)
actually, the bandersnatches just have extremely insane defense (100 or so), but giant stomp can do maybe 10-20 damage? anyway, the stone inside Longa, Maize, Karu, and Par are all called iria ruins. and i suggest moving this chat into the par ruins talk page, so as not to clutter this page up.--Fruitrecruit
Another Idea Proposal for Dungeon Pages
People seemed to catch on to my monster spawn pattern idea last year, so I'm thinking we could insert a sample map for each floor of each dungeon so people better understand its length. (And it'll look good too.) Majikaru 23:41, 25 March 2009 (UTC)
Ehhh. I asked on Karu's page whether or not its various verions should be added to the Dungeons category. Not sure if we really need a subdungeon category, but if you all like it that way, I'm fine with it. At least they've been put somewhere.---Angevon 02:06, 13 August 2009 (UTC)