Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Combo Mastery
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
% increase? | 2 | 23:00, 20 March 2013 |
Training Requirements | 7 | 18:58, 29 August 2012 |
Giants? | 1 | 01:32, 6 June 2012 |
Effects | 0 | 18:39, 4 June 2012 |
Cooldown Reduction | 3 | 09:10, 2 June 2012 |
Skill availability | 1 | 10:00, 10 May 2012 |
Similar to my question on Smash Enhancement, how does this affect the skills? Does 800% becomes 830% or 1040%?
I'm pretty sure it would be "[Base damage %] + [Mastery Bonus]". I doubt it's "[Base Damage %] + ([Base Damage %]x[Mastery bonus])" or something like that.
More like it's (Chain Skill %) * 1.X where x is the bonus from Combo Mastery. If I may use my stats as an example...
291 (my max damage with knuckles atm) * 4 ( r1 Focused) = 1164
1164 * 1.75 (Fully charged Focus) = 2037
2037 * 1.4 ( r1 Chain as a Giant) = 2851.4 rounded down to 2851
That end result is VERY close to the highest I've hit. (test subjects were bears)
So they're really similar to Windmill's later ranks?
... You've got to be kidding me.
Since we can make chains with the skills, the time to train them will greatly reduce. The only thing holding me back though... is the lack of ap. :P
I've seen worse. I did wm training on my human, giant, and elf-- all without destinies. :< (had to use -cp gear because I didn't know about cp back then :P)
I personally found windmill training (without destiny) to be much easier than chain mastery training (with destiny).
Trust me, I mastered it long before it was made easier. Combo Mastery is still more annoying than windmill ever was. With windmill, you can get multiple points for using the skill once. With chain mastery, using it once counts once. It also starts asking for crazy numbers sooner than windmill did.
Just to be sure I understand, Giants take no penalty at all when using Drop Kick and Pummel while in Heavy Armor?
I took out the effects listed (+x% damage) because it varies with each race. I think that it would appear cluttered if each race's different attributes were listed so I'm leaving the effects part blank.
Also as a side note, if anybody could get the values to finish the table for r5, it'd be greatly appreciated.
Giants started getting Cooldown reduction at Rank A. Starting at 5% then 7% at r9, 8% at r8.
I'm not sure on Humans/elves if they don't get it till Rank 5 or not. I just know giants get it much earlier than rank 5 and I don't know how to edit the table.
Will this skill and all other skills from the new fighter destiny be available to people of other destinies, much like fusion bolt can be used by merchants? --Zaros 15:21, 10 May 2012 (UTC)