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Template:StyleEnchantStatus

From Mabinogi World Wiki
[edit]Template Documentation

Basic Parameters

Parameter Usage Important?
Name Name of the enchant as shown on the equipment, after being enchanted onto it. Yes
Type Prefix or Suffix Yes
Rank Rank of the enchant scroll. Yes
EnchOn What type (i.e. slot) of gear the scroll can be enchanted on. If the scroll does not limit it, use All
(This obviously does not include gear that comes pre-enchanted but which the scroll itself cannot be used on.)
Yes
Personalize If set, this indicates the enchant will personalize the equipment when it is enchanted onto it. No
Enabled If set, this indicated the enchant is able to be enchanted onto equipment that does not have a previous rank enchant in that slot. This is shown on the scroll as "Enchant enabled rank regardless" No
Implement Set this to no if this enchant is not yet available in NA servers. No
ItemsDroppedBy What the enchant is dropped on and from where. The format is like:
|ItemsDroppedBy=Combat Wand ([[Neid]])<br />
Enchant Scroll ([[Sea Troll]])
Yes

Stats

Stat adjustments by the enchant are provided in the form of stat name + Pos for stat increases and stat name + Neg for stat decreases. If the stat change has a requirement, it's placed in stat name+ Req, typed as it would be elsewhere on the wiki.

If the same stat is applied twice, use the dupe stat variables explained below. If a non-standard stat is affected, use one of the other stat variables.

Stat Pos Neg Req
HP HPPos HPNeg HPReq
MP MPPos MPNeg MPReq
Stamina StamPos StamNeg StamReq
Str StrPos StrNeg StrReq
Int IntPos IntNeg IntReq
Dex DexPos DexNeg DexReq
Will WillPos WillNeg WillReq
Luck LuckPos LuckNeg LuckReq
Min Damage DmgMinPos DmgMinNeg DmgMinReq
Max Damage DmgMaxPos DmgMaxNeg DmgMaxReq
Min Injury Rate WoundMinPos WoundMinNeg WoundMinReq
Max Injury Rate WoundMaxPos WoundMaxNeg WoundMaxReq
Critical
(Rate)
CritPos CritNeg CritReq
Balance BalPos BalNeg BalReq
Defense DefPos DefNeg DefReq
Protection ProtPos ProtNeg ProtReq
CP
(Combat Power)
(Numbers not shown on enchant)
CPPos CPNeg CPReq
Repair Cost RepairPos RepairNeg RepairReq
DupeStat DupPos DupNeg DupReq
OtherStat OtherPos OtherNeg OtherReq
OtherStat2 OtherPos2 OtherNeg2 OtherReq2
OtherStat3 OtherPos3 OtherNeg3 OtherReq3
OtherStat4 OtherPos4 OtherNeg4 OtherReq4

If the modification is a multiplier, the *Pos or *Neg variable should be set as, for example, 2x

Dupe stat

If, for instance, you encounter an enchant that increases max damage by a static amount but also increases it if your Smash rank is A or higher, you can write:

   |DmgMaxPos=5
   |DmgMaxReq=if [[Smash]] Rank A+
   |DupeStat=Max Damage
   |DupPos=3

The DupeStat variable should use the entry from the leftmost column in the above table (obviously, only the first line for multi-line entries).

For stats such as Balance which use %s, the % should be included in the *Pos and *Neg variables. (This is not true for the standard stats, only dupe and other.)

Other stats

For non-standard stats like production mastery bonus, you must use the OtherStat options. There are 4 available.

   |OtherStat=Production Quality
   |OtherPos=2
   |OtherReq=if [[Tailoring]] Rank 1+

The OtherStat variable should use the text used in game.

For stats such as Balance which use %s, the % should be included in the *Pos and *Neg variables. (This is not true for the standard stats, only dupe and other.)

Wording standards

DupeStat and OtherStat are explained in their sections. The drop formatting i described in its section as well. The reqs, however, are as follows:

Condition Template Example
Status condition if <status condition> if Potion Poisoned
If stat is over (>=) x when <stat> <x>+ when lvl 30+
If skill rank is over (>=) x if [[<skill>]] Rank <x>+ if Tailoring Rank 1+
For pretty much everything else, write it as it is in game.