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Template:StyleEnchantStatus
Basic Parameters
Parameter | Usage | Important? |
---|---|---|
Name | Name of the enchant as shown on the equipment, after being enchanted onto it. | Yes |
Type | Prefix or Suffix | Yes |
Rank | Rank of the enchant scroll. | Yes |
EnchOn | What type (i.e. slot) of gear the scroll can be enchanted on. If the scroll does not limit it, use All (This obviously does not include gear that comes pre-enchanted but which the scroll itself cannot be used on.) |
Yes |
Personalize | If set, this indicates the enchant will personalize the equipment when it is enchanted onto it. | No |
Enabled | If set, this indicated the enchant is able to be enchanted onto equipment that does not have a previous rank enchant in that slot. This is shown on the scroll as "Enchant enabled rank regardless" | No |
Implement | Set this to no if this enchant is not yet available in NA servers. | No |
ItemsDroppedBy | What the enchant is dropped on and from where. The format is like:|ItemsDroppedBy=Combat Wand ([[Neid]])<br /> Enchant Scroll ([[Sea Troll]]) |
Yes |
Stats
Stat adjustments by the enchant are provided in the form of stat name + Pos for stat increases and stat name + Neg for stat decreases. If the stat change has a requirement, it's placed in stat name+ Req, typed as it would be elsewhere on the wiki.
If the same stat is applied twice, use the dupe stat variables explained below. If a non-standard stat is affected, use one of the other stat variables.
Stat | Pos | Neg | Req |
---|---|---|---|
HP | HPPos | HPNeg | HPReq |
MP | MPPos | MPNeg | MPReq |
Stamina | StamPos | StamNeg | StamReq |
Str | StrPos | StrNeg | StrReq |
Int | IntPos | IntNeg | IntReq |
Dex | DexPos | DexNeg | DexReq |
Will | WillPos | WillNeg | WillReq |
Luck | LuckPos | LuckNeg | LuckReq |
Min Damage | DmgMinPos | DmgMinNeg | DmgMinReq |
Max Damage | DmgMaxPos | DmgMaxNeg | DmgMaxReq |
Min Injury Rate | WoundMinPos | WoundMinNeg | WoundMinReq |
Max Injury Rate | WoundMaxPos | WoundMaxNeg | WoundMaxReq |
Critical (Rate) |
CritPos | CritNeg | CritReq |
Balance | BalPos | BalNeg | BalReq |
Defense | DefPos | DefNeg | DefReq |
Protection | ProtPos | ProtNeg | ProtReq |
CP (Combat Power) (Numbers not shown on enchant) |
CPPos | CPNeg | CPReq |
Repair Cost | RepairPos | RepairNeg | RepairReq |
DupeStat | DupPos | DupNeg | DupReq |
OtherStat | OtherPos | OtherNeg | OtherReq |
OtherStat2 | OtherPos2 | OtherNeg2 | OtherReq2 |
OtherStat3 | OtherPos3 | OtherNeg3 | OtherReq3 |
OtherStat4 | OtherPos4 | OtherNeg4 | OtherReq4 |
If the modification is a multiplier, the *Pos or *Neg variable should be set as, for example, 2x
Dupe stat
If, for instance, you encounter an enchant that increases max damage by a static amount but also increases it if your Smash rank is A or higher, you can write:
|DmgMaxPos=5 |DmgMaxReq=if [[Smash]] Rank A+ |DupeStat=Max Damage |DupPos=3
The DupeStat variable should use the entry from the leftmost column in the above table (obviously, only the first line for multi-line entries).
For stats such as Balance which use %s, the % should be included in the *Pos and *Neg variables. (This is not true for the standard stats, only dupe and other.)
Other stats
For non-standard stats like production mastery bonus, you must use the OtherStat options. There are 4 available.
|OtherStat=Production Quality |OtherPos=2 |OtherReq=if [[Tailoring]] Rank 1+
The OtherStat variable should use the text used in game.
For stats such as Balance which use %s, the % should be included in the *Pos and *Neg variables. (This is not true for the standard stats, only dupe and other.)
Wording standards
DupeStat and OtherStat are explained in their sections. The drop formatting i described in its section as well. The reqs, however, are as follows:
Condition | Template | Example |
---|---|---|
Status condition | if <status condition> | if Potion Poisoned
|
If stat is over (>=) x | when <stat> <x>+ | when lvl 30+
|
If skill rank is over (>=) x | if [[<skill>]] Rank <x>+ | if Tailoring Rank 1+
|