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Tailoring

From Mabinogi World Wiki
For the talent, see Tailoring (Talent).

Description

Tailoring.png
When you have a needle and thread, you love decorating your clothes. Cutting and trimming fabric to make clothes can be a good job, but it is a brilliant way of expressing your uniqueness, charm, and creativity. Words cannot express the sense of accomplishment when you have gathered the necessary materials and produced the desired piece of clothing. First, you need a Tailoring Kit and tailoring materials such as Cloth and Finishing Thread. Refer to a Sewing Pattern to make the clothing you want. The necessary materials will vary depending on the Sewing Pattern to be used. Finishing Thread is used for the final needlework.

Details

  • Allows the player to create Cloth-based Clothing, Light Armor, Gloves, Footwear, and Headgear. Please see the Tailored Items List for a list of items that can be created by Tailoring.
  • Requires a Tailoring Kit and Sewing Pattern equipped in order to be used.
  • It is possible to create items that are of higher quality than those sold by NPCs.
    • The items' Durability, Defense, Protection, and set bonus stats may increase depending on how well the player finishes the minigame.
  • Items produced will be of a random color.
  • When an unfinished item is dropped on the ground, it cannot be picked up by other players; only the creator may pick it back up. If left there, it will disappear after a certain amount of time. Unfinished items can be traded between players.
  • Many materials required for Tailoring can be produced by the Weaving skill.

Mini Game

Tailoring Minigame
  • When creating an item by Tailoring, the player must first "complete" the item to 99.9% by repeatedly using the skill and supplying materials for that item. Successes will increase the completion meter; failures may decrease the completion meter. After reaching 99.9%, the player is then prompted to "finish" the item by using specific finishing materials. This last step requires a player to complete a minigame.
  • To play this minigame, Place the tip of the cursor (the "needle") on the 'x' on the left side and click and drag it to the small 'o' on the right side. Repeat these steps until all 6 marks have been "sewn" and either wait for the timer to complete or click to finish.
    • The player has 15 seconds to complete the minigame, indicated by a blue bar that depletes on the bottom of the interface.
  • Finishing quality is dependent on how close to the center of the 'x' and 'o' the thread is sewn into.
    • At higher ranks, the finishing cursor becomes smaller, making it easier to get a better result.
    • It should be noted that the player may attempt to sew into the X's as many times as desired for a more accurate finish before it is carried over to the corresponding O's. Simply re-click onto the 'x' until the desired threading is achieved, then drag the thread over to the 'o'. Be wary of the timer.
  • The game determines the base Quality depending on how well you did in the Tailoring Minigame.
    • Starting from 0, any misses in the minigame count as +15 to a penalty value.
    • For successful clicks, your distance off in X and Y pixels is counted as sqrt(x^2 + y^2) and then added to the penalty value.
      • For example 2 pixels away on the X-axis and 1 pixel away on the Y-axis would be sqrt(2^2 + 1^2) = 2.2360679774997896964091736687313 added to the penalty value.
    • The resulting minigame quality is calculated as floor(100 - (penalty / 6) * 15).

Tailoring Quality

  • Weapons and Equipment crafted with the Blacksmith, Carpentry, or Tailoring Skills will receive an Item Quality that correlates to additional stats the items can receive.
  • Player-crafted items will receive a Crafter's Signature if Quality is 80 or higher.
    • Blacksmith and Tailoring require the Skill Rank to be Rank 9 or higher.
    • The Crafter's Signature will show the name of the Character as well as their Skill Rank.
    • Set Effect rolls will not count towards a Crafter's Signature; some items will will receive a bonus Set Effect point if Quality is high.
  • Some Erg Sacrifice Items require Signed items crafted with Blacksmith or Tailoring.

Other Bonuses

  • There are Skill Rank bonuses for Tailoring Rank 4 and above:
    • Rank 4: Hats Durability +1
    • Rank 3: Hats, Gloves, Shoes Durability +1
    • Rank 2: Hats, Gloves, Shoes, Robes Durability +1
    • Rank 1: All items Durability +1
    • Dan 1: All items Durability +1; Hats, Shoes Defense +1
    • Dan 2: All items Durability +1; Hats, Shoes Defense +1; Gloves, Robes Protection +1
    • Dan 3: All items Durability +1; Hats, Shoes, Clothing, Light Armor Defense +1; Gloves, Robes, Clothing, Light Armor Protection +1
  • Active Tailor Talent provides an additional +1 Defense to tailored Clothes.
  • Active Tailor Talent provides an additional +1 Durability to tailored Hats, Gloves, Shoes, and Robes.
  • Active Blacksmith Talent provides an additional +1 Protection to tailored Light Armor.
  • Active Blacksmith Talent provides an additional +1 Minimum Damage and +2 Maximum Damage to tailored Weapons.
  • Active Blacksmith Grandmaster unique effect provides an additional +1 Protection to tailored Light Armor.
  • Active Blacksmith Grandmaster unique effect provides an additional +1 Minimum Damage and +1 Maximum Damage to tailored Weapons.


Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP 3 5 3 7 10 7 10 15
Required AP (Total) 3 6 9 12 15 18 23 28 33 36 43 50 57 64 74 81 91 106
Additional Dex +1 +10 -
Additional Dex (Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +24
Stat CP 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 2.4
Tailoring Talent EXP (Total) 39000 78000 117000 156000 195000 234000 299000 364000 429000 468000 559000 650000 741000 832000 962000 ? ? ?

Obtaining the Skill

Or,

Training Method

  • To "Achieve a very good result", the pattern must be at least 2 ranks higher than the player's skill rank.
    • Successes with patterns 2 ranks or more below the player's skill rank will result in the job being "too easy", and will count as a "The result is a failure" rather than a "Use the skill successfully".
      • Dan ranks will receive training as if the skill was rank 1.
      • The completed item will still count as "Clothes are finished".
    • Regular failures and big failures will count normally.

Tips

  • Part-Time Jobs offered by Malcolm, Simon, Ailionoa, Lepus, and Brenda can help ease training as they provide a pattern and its materials.
    • Any leftover patterns and materials can still be used.
  • Hairbands have an easy recipe that use materials which may be purchased from NPCs. They can be used to fulfill 'Produce clothing.' and 'Fail at using the skill.' requirements at higher ranks.
  • Professional Silk Weaving Gloves are another item which is relatively easy to produce. Ingredients can be recovered via Fragmentation. At high tailoring ranks you can often get to 99.9% on one attempt, consuming only 1 Fine Fabric, and at high fragmentation ranks you can often obtain 2 Fine Fabrics on a successful fragmentation, making the materials cost low.
  • The 'Get a very bad result.' requirement is randomly acquired only if Tailoring fails the % success rate. Fails specifically due to the manual rank being low do not apply. However, any rank manual has the potential yield this training requirement if it fails normally.

Novice Rank

  • AP: -
  • Effects: none
Method Exp. Count Total
Use the skill. 100 1 100
Use the skill successfully. 100 1 100
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Rank F

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 80 2 160
Get a very good result. 80 3 240
Fail at using the skill. 16 2 32
Get a very bad result. 8 2 16
Produce clothing. 24 2 48
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Rank E

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 80 2 160
Get a very good result. 80 3 240
Fail at using the skill. 16 2 32
Get a very bad result. 8 2 16
Produce clothing. 24 2 48
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Rank D

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 64 3 192
Get a very good result. 64 4 256
Fail at using the skill. 16 2 32
Get a very bad result. 8 2 16
Produce clothing. 16 3 48
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Rank C

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes, Finishing cursor becomes smaller, making it easier to get a better result.
Method Exp. Count Total
Use the skill successfully. 32 4 128
Get a very good result. 32 5 160
Fail at using the skill. 4.8 4 19.2
Get a very bad result. 4.8 4 19.2
Produce clothing. 16 2 32
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Rank B

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 32 3 96
Get a very good result. 32 5 160
Fail at using the skill. 4.8 4 19.2
Get a very bad result. 4.8 4 19.2
Produce clothing. 8 3 24
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Rank A

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 24 7 168
Get a very good result. 30 5 150
Fail at using the skill. 4.8 4 19.2
Get a very bad result. 4.8 4 19.2
Produce clothing. 8 2 16
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Rank 9

  • AP: 5
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 16 8 128
Get a very good result. 20 8 160
Fail at using the skill. 4 4 16
Get a very bad result. 4 4 16
Produce clothing. 4 2 8
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Rank 8

  • AP: 5
  • Stat Improvement: Dex +1
  • Effects: Can make clothes, Finishing cursor becomes smaller, making it easier to get a better result.
Method Exp. Count Total
Use the skill successfully. 8 15 120
Get a very good result. 16 13 208
Fail at using the skill. 2 8 16
Get a very bad result. 2 8 16
Produce clothing. 4 2 8
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Rank 7

  • AP: 5
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 4 18 72
Get a very good result. 16 15 240
Fail at using the skill. 2 8 16
Get a very bad result. 2 8 16
Produce clothing. 2 7 14
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Rank 6

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 4 18 72
Get a very good result. 12 18 216
Fail at using the skill. 2 8 16
Get a very bad result. 2 8 16
Produce clothing. 2 7 14
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Rank 5

  • AP: 7
  • Stat Improvement: Dex +1
  • Effects: Can make clothes
Method Exp. Count Total
Use the skill successfully. 1.12 75 84
Get a very good result. 5.6 38 212.8
Fail at using the skill. 0.32 38 12.16
Get a very bad result. 0.32 38 12.16
Produce clothing. 0.8 7 5.6
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Rank 4

  • AP: 7
  • Stat Improvement: Dex +1
  • Effects: Can make clothes, Rank Bonus: Durability of Hats +1
Method Exp. Count Total
Use the skill successfully. 1.12 75 84
Get a very good result. 5.6 38 212.8
Fail at using the skill. 0.32 75 24
Get a very bad result. 0.32 75 24
Produce clothing. 0.56 25 14
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Rank 3

  • AP: 7
  • Stat Improvement: Dex +1
  • Effects: Can make clothes, Rank Bonus: Durability of Hats, Gloves, Shoes +1
Method Exp. Count Total
Use the skill successfully. 0.64 188 120.32
Get a very good result. 2.8 38 106.4
Fail at using the skill. 0.16 188 30.08
Get a very bad result. 0.16 188 30.08
Produce clothing. 0.4 25 10
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Rank 2

  • AP: 7
  • Stat Improvement: Dex +1
  • Effects: Can make clothes, Rank Bonus: Durability of Hats, Gloves, Shoes, Robes +1
Method Exp. Count Total
Use the skill successfully. 0.8 150 120
Fail at using the skill. 0.08 400 32
Get a very bad result. 0.08 400 32
Produce clothing. 0.32 63 20.16
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Rank 1

  • AP: 10
  • Stat Improvement: Dex +10
  • Effects: Can make clothes, Rank Bonus: Durability of Hats, Gloves, Shoes, Robes, Clothing, Leather Armor +1
Method Exp. Count Total
Use the skill successfully. 0.64 188 120.32
Fail at using the skill. 0.08 500 40
Get a very bad result. 0.08 500 40
Produce clothing. 0.16 100 16
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Master Title

the Master of Tailoring

  • Dex +30
  • Will +20
  • Str -20
  • Int -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Designer
Personalize[1]
Prefix, 1 Armor, Clothing
When Magic Craft is Dan 1 or higher Intelligence +10
When Potion Making is Dan 2 or higher Luck +15
When Tailoring is Dan 3 or higher Production Quality +3
x2 Repair Cost
Reward for obtaining Dan 3 in all Life skills
Intricate Prefix, A Weapons
When Tailoring is Rank A or lower Dexterity +8
When Level is 14 or higher Max HP +5
When Level is 26 or higher Max Stamina -20
Revolver Suffix, 3 Crossbows
Critical +10%
When Weaving is Rank 7 or higher Dexterity +20
When Tailoring is Rank 9 or higher Will +10
+6% Repair Cost
Enchant Scroll (Ciar Advanced Reward, Barri Advanced Reward), Arbalest, Crossbow (Tara Auctions)
Steady
Personalize[1]
Prefix, 5 Headgear
Critical +5%
When Weaving is Rank 1 or higher Max Damage +7~10
When Tailoring is Rank 1 or higher Production Quality +2
x2 Repair Cost
White Spider Suffix, B All
When Blacksmithing is Rank C or higher Dexterity +3
When Tailoring is Rank C or higher Max Stamina +10
When Weaving is Rank E or higher Max Damage -3~8
Torks Merchant Cap (Fiodh Normal Reward), Wizard Hat (Coill Normal Reward), Blacksmith Hammer (Jennifer Garnet gift)


References

  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.