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Template:StyleEquip/doc
Description
Use this template for all gear that's not a weapon.
Common Parameters
Parameter | Usage | Important? |
---|---|---|
Name | Name of the gear, if the page name is not already that | No |
Icon | Name of the icon, if the name is not already that of page name or specified name; delete if it is | No |
Ext | Extension of the icon file, if extension is not .png; delete if it is | No |
Desc | Description of the item | No |
Category | Places the item under the correct categories as well as inserts additional information for the item | No |
BuyPrice | To display the item's bought price from NPCs (that are not selling at a discount). Used for calculating return rate and repairs. | Yes |
SellPrice | Static selling value. This is not affected by it being sold at a discount etc. | No |
Resell | Override for the return value when sold to NPCs. | No |
{Race}{Gender} | The race+gender combinations that can equip the item (y/n). Copypaste this in and set the values:
|HumanMale= |HumanFemale= |ElfMale= |ElfFemale= |GiantMale= |GiantFemale= |
Yes |
Width | The width of the item inside the inventory | Yes |
Height | The length of the item inside the inventory | Yes |
Color1 | The dye palette index used for Part A | No |
Color2 | The dye palette index used for Part B | No |
Color3 | The dye palette index used for Part C | No |
CanReforge | Can the item be reforged (true/false)? | Yes |
CanEnchant | Can the item be enchanted (true/false)? | Yes |
CanTrade | Can the item be placed in a trade window (true/false)? If it can only be traded a certain number of times, you must set this to the number of times instead of just "true" | No |
CanSellToNPC | Can the item be sold to an NPC (true/false)? | No |
CanSellToPlayer | Can the item be sold in a personal shop (true/false)? | No |
CanStorePet | Can the item be stored on a pet (true/false)? | No |
CanPickupOther | Can someone else pick up this item if you drop it (true/false)? | No |
CanWithdrawOther | Can this item be placed in or withdrawn from an alt character's bank tab (true/false)? | No |
Dye | Can this be dyed (true/false)? | No |
MeTab | Can this item be stored in the Me tab (y/n)? | No |
Defense | Item's base defense rating. | Yes |
Protection | Item's base protection rating. | Yes |
Durability | Full and base durability of a weapon. What a weapon without crafting/drop bonuses reports as the max durability * 1000. | Yes |
Upgrades | Number of upgrades possible on the weapon. | No |
GemUpgrades | Number of gem upgrades. | No |
Repair## | ## being the repair rate, without the % sign, use this to override the price to repair at that percentage. | No |
Set and Set2 | If this item is part of a designer set (or two), use these. | No |
ObtainList | A bullet list of where to obtain this weapon. Of the form:
|ObtainList=*[[Enemy]] *[[Enemy]] Difficulty ... |
No |
SellList | A bullet list of where to purchase this weapon. Of the form:
|SellList=*## G **[[NPC]] ... |
No |
Information | Extra information about the weapon as a bullet list. | No |
Uncommon Parameters
Parameter | Usage |
---|---|
ImageStyle | Extra CSS styles for the icon image. |
Overrideformat | If this is set, do not run formatnum over SellList. |
SetBonus | Set bonus that this weapon confers. An example:
|SetBonus=*<span style="color: blue;">+5 Charge Enhancement</span> |
Extra Parameters
Parameter | Usage |
---|---|
age_max | Maximum age this can be equipped at (as shown on item description) |
age_min | Minimum age this can be equipped at (as shown on item description) |
defence_bonus_attacked_critical_bonus | -this% reduction to enemy's critical chance when not using defense skill. |
defence_bonus_default | Defense bonus against ranged attacks when using defense skill. |
defence_bonus_melee_bonus | Defense bonus against melee attacks when using defense skill. |
defence_bonus_no_defence_melee_bonus | Defense bonus against melee attacks when not using defense skill. |
fit_skillid | Can only be worn if this skill ID... |
fit_skilllevel_min | ...is this rank (Dans only: 16, 17, 18) or higher (Default: 15) |
immune_magic | Base auto defense % for magic as decimal. |
immune_melee | Base auto defense % for melee as decimal. |
immune_ranged | Base auto defense % for range as decimal. |
magic_defense | Item's base Magic Defense. |
magic_protect | Item's base Magic Protection. |
mana_recover | While equipped, mana recovery is increased by this% |
mana_reduce_percent | While equipped, all mana use is reduced by this% |
max_mana_increase | While equipped, maximum mana is increased by this |
random_product | Bonus stats that can be obtained from crafting. An example:
|random_product=attack_min,0,45;attack_max,0,64;critical,0,55;balance,0,46;durability_filled_max,0,15 |
revival_count | Initial revival count on a balloon. |
skill_exp_rate | Gives this% bonus training exp to all {id}-related skills. |
skill_exp_talent_id | Talent ID for skill exp from above. |
skin_color | Changes the wearer's skin color while equipped to this color ID. |
talent_id | ID of talent required to use this. |
talent_level | Level of talent required to use this. |