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+(x*y) is still an adjustment though. I understand /how/ the bonuses are applied, but I think we should add the new co-efficient to the page. We have "Damage increases with higher HP" So why don't we just slap on "Damage increases by 8 for every 100 HP the player has." as well? I really don't understand the other portions of alchemy damage and I have no idea whether the HP(or other stats) bonus adds to the base (although it sounds like it doesn't, that'd get a little crazy) But I just think that the amount of extra damage should be added, rather than just "it increases"