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Ranking Cost

Ranking Cost

I was thinking a chart under "Training Method" would be convenient.
Example:
rN --> rF
at least 10,000 gold

rF --> rE
at least 8,500 gold

rE --> rD at least 14,000 gold

My math skills would probably start to fail after a few more ranks, but if someone could start it off, I'm sure someone else would fill it in as it goes.

Sori23:11, 4 April 2012

This would be the minimal required counts/gold to fulfill the 100 training point requirement assuming

  • you only require 1 charge per kill
  • you criticial 100% of the time(much lower percent needed for most ranks)
  • a monster never goes into deadly
  • you are NOT receiving any skill training bonuses(pots, destiny, double rainbow)

rN 10,000 (100 attacks)
rF 5,500 (55 attacks)
rE 8,000 (80 attacks)
rD 10,000 (100 attacks)
rC 11,700 (117 attacks)
rB 17,600 (176 attacks)
rA 20,000 (200 attacks)
r9 21,300 (213 attacks)
r8 16,300 (163 Attacks)
r7 21,000 (210 Attacks)
r6 36,000 (360 Attacks)
r5 45,000 (450 Attacks)
r4 60,000 (600 Attacks)
r3 70,000 (700 Attacks)
r2 70,000 (700 Attacks)
Grand Total: 422,400 gold

Someone might wanna double check my math it's easy to get confused when working with so many numbers…

Laden02:42, 5 April 2012
 

It will take an additional 225k to get master title assuming you don't knock monsters into deadly, only need to use 1 charge, aren't using skill trainings, and 300/2,250 of your attacks are critical.

Pyro - (Talk)21:41, 22 April 2012
 

I think it is very useful. Hmm...upon looking at this and knowing my crummy luck over criticals...look like you can blow off a minimum of 750K and a maximum of say...2m? Not quite sure how this would work out since the count is theoretical and considers that every hit is critical. Though the person could be loaded with additional crit enchants...at any rate I find this useful, yet amusing.


Of course, taken if destinies come into play, it'd take about 375K minimum, which is nice for those tight on budget (like me .o.). my question is, are the number of attacks accurate...@@? I mean I find it hard to believe it takes only 163 attacks for r8 while r7 is 210 attacks.

☽ミ☆カ☆ヤ☾01:30, 23 April 2012
 

Check out the training requirements, they are accurate. You also need to consider that one rank may give .5 for strong enemies then in the next rank give .25 for them but give .7 for awful enemies.

Pyro - (Talk)02:36, 23 April 2012
 

lol glad someone checked my math I figure I'd bound to make a mistake with all that adding and dividing of numbers...
Anyway as for critical yeah naturally your not gonna critical 100% of the time, I think i caps at 30% anyway however most ranks don't require all that high of critical see chart

R9: 30 critical hits out of 213 attack requires roughly 14% critical
R8: 40 critical hits out of 163 attack requires roughly 24% critical
R7: 50 critical hits out of 210 attack requires roughly 23% critical
R6: 60 critical hits out of 360 attack requires roughly 16% critical
R5: 70 critical hits out of 450 attack requires roughly 15% critical
R4: 100 critical hits out of 600 attack requires roughly 16% critical
R3: 150 critical hits out of 700 attack requires roughly 21% critical
R2: 300 critical hits out of 700 attack requires roughly 42% critical

The numbers are natural only theoretical and ranking the skill could easily cost you fortune if you needed 5+ charges per kill...
hmm time to throw a lot of gold at young raccoons while clad in cp- gear...

Laden03:58, 23 April 2012
 

How can -cp gears make raccoons strong?... They're weakest as soon as you make the char...

Pyro - (Talk)04:02, 23 April 2012
 

simple answer if you slap enough -cp gear on you will have a character with 0 cp which would make raccoons boss classification.
use a few tendering potions maybe use some of the -100cp gear to get your characters cp just below the raccoons cp and you should be able to make raccoons normal,strong,very strong and boss classification.
hmm as an alternative to save gold for players that don't have -cp gear they could always just set finishing rule to anyone and use gold strike as the finishing blow against mobs that they fairly easily defeat using other skills.

Laden04:33, 23 April 2012
 

Oh right...training requirements...musta slipped my mind late night @@...

A new character I think makes them weak, if not similar, to raccoons...I could be wrong, but new characters don't have a lot of CP for having just Combat Mastery and Sharp Mind...

☽ミ☆カ☆ヤ☾07:02, 23 April 2012
 

opps seems i miscalculated a few rank...

Rank 5 working
powerfull kills needed = (100-32-15-28)/0.08 = 312.5
total kills = 312.5 + 80 + 30 = 422.5
round up to 423

rank 4 working
powerfull kills need = (100 – 37.5-20-30)/0.05 = 250
total kills = 250+150+50 =450

rank 3 working
powerfull kills = (100-30-21-30)/0.05 = 380
total kills = 380 + 150 + 70 = 600

Sorry should have double checked it myself was just too tired at the time...
oh and i updated the table myself.

Laden03:22, 24 April 2012