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# of Hits

Seems to be about... 5? I used a 1 charge on Macha and she went from 100% -> 95%.

I heard the number of hits may increase with more charges?

EDIT: Tested again with 9 charges on a Frail Green Kiwi; that thing has 7 HP and it took two normal attacks to finish it off. So it seems to be fixed at 5 hits per enemy.

Infodude575 (talk)10:33, 25 July 2014

It's always 5 hits.

I've done some testing and can confirm the damage formula. It deals the skill's rank damage, multiplied by the number of charges, split among 5 attacks which each have a separate chance to crit (and to strike new enemies entering range during the flurry). Rank damage is, of course, a % of your base damage range, so a battlefield overture, bone dragon chip, weapon power potion, or similar buffs will increase this as expected with any physical skill.

To confirm, that is 5 hits of damage * charges / 5 each, counted as separate attacks for enemy defense, heavy stander chance, critical hit(ignoring protection when calculating crit rate), and target availability. If anyone else can test and confirm my result, and replace the ? on the main page for damage calculation, that would be appreciated.

Callback (talk)00:26, 29 July 2014