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Fragment of a discussion from Talk:Seal Merchant

NA 'exclusivity' is mainly to update the game more to the NA community's needs and wants, rather than to the KR market. NA players looks down on grinding more than KR players.

In any case, Nexon NA making the game 'easier' in a way and more interesting would garner more attention and revenues than disappointing people through grinding and cash shops.

It's much easier to hook addicted players and influence them to 'invest' in cash shops than to frustrate players to grind as a f2p in order to push them to use cash shop as a means of convenience.

Nexon has a tried and true style of appealing to as much players as possible, within reasons, to hook em, and then with a large quantity, to filter through a additional cash shop content, but not restricting the f2p players by any means to 'wait' for them to be ready to enter the cash shop filter. Other publishers tend to rush players into cash shops and scare them away from the entire game instead.

It's like catching fish with a wide net in an ocean, selling the big ones, but filtering the small fishes in a area so they 'grow', rather than throwing them back into the ocean.

Dra6o0n (talk)14:30, 24 October 2013