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Deadly Cap

Deadly Cap

I'm pretty sure the cap on deadly is -base hp. I can see deadly HP right now so I'm going go test this. (Finally, I can log into the wiki again!)

-- Tylian (TALK · CONTRIB)07:00, 6 January 2011

I take that back, windmill spam's cap is -max hp.

But when ever I deadly in PVP it always caps at -base hp. ... Hm.

-- Tylian (TALK · CONTRIB)07:05, 6 January 2011
 

Tylian, the deadly cap has always been at -HP. For example, a bomb steed blew up on me, and I was sent in to -HP ~Д TALKCONTRIBS2011:01:06:22:53 (Thursday)

~Д [[User talk:Kotaro 15:53, 6 January 2011
 

The maximum amount of wound you can get from a single hit is all the way down to the negative of your base HP. You can go further than that, to the true cap (which is the negative of your hp) by windmill spamming (or possibly being hit further into deadly).

That's what my small tests have concluded.

-- Tylian (TALK · CONTRIB)16:20, 6 January 2011
 

Actually, I've never been wounded below HP-1... ~Д TALKCONTRIBS2011:01:07:12:37 (Friday)

~Д [[User talk:Kotaro 05:37, 7 January 2011
 

You Can have - Wound if you take off HP gear after being heavily wounded. Just a small tip.

Aubog00705:44, 7 January 2011
 

By wound, I mean your Maximum HP after applying the wound to it. My mistake.

Maximum wound (the stat) gained from a single hit is (Maximum HP + Base HP).

-- Tylian (TALK · CONTRIB)17:40, 10 January 2011