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Int affects Mana Consumption and Casting Time
I'm a bit late in replying to this, but the delay times aren't affected and neither is Hail Storm's initial load time. Honestly, I was pretty lazy in testing it this time and only tested with two different int values (normal int and int roll + persona) and with only 3 tries per int value. For Hail, it's pretty difficult trying to determine a consistent point in the loading animation to consider it fully loaded since with the previous tests I was able to just look for the specific frame that the auto charge indicator disappeared. As such, I may have been less accurate this time than in my previous tests.