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Commerce golem!
So I had the craziest idea just now...if you summoned a golem during commerce, would it have half damage applied to it? (I'm going to feel silly if they disabled summoning during commerce)
Yes.
Rank 6 AM Rank F Earth Alchemy Mastery Rank 5 Summon Golem Stone Golem Smash vs Brown Foxes
(35 + 80) x (1 + 3 x (0.1 + 0.05)) x 1 = 166
166 x 3.1 = 514
514 / 2 = 257
Most hits were in the 200 range: http://i46.tinypic.com/3539uea.jpg
Oh so exploitable. +_+ Gonna rank me golem. Though I suppose it'd be difficult to maintain control of your golem with 2 bandits aggroing you hard.
Goddammit, I misread Kurodo's damage calculations. So golems still get halved huh T_T
NOTHING IS SACRED. On a more serious note, I wish that instead of halving our damage they should just give those bandits progressively higher defense/protection.
HP, Def and Prot are already annoying but not as much as Bandits dificulty based on u cargo it should be based on total lv instead so low lv ppl can have a chance to do trades, but ummm that would motivate players to make mules... still as it is now commerce isnt really friendly with everyone.
As it is Commerce is geared as a sort of end-game content for people with powerful characters who've been around for awhile. Not saying that new people can't get into commerce, but once they start carting higher lvl goods they will struggle with the difficulty of the more powerful bandits.
They added in the outlaw system so that those same high level characters can then turn around and help out those that are struggling.
Agree and agree, but more than the bandit lvs the product prices just keep going down, balance that is nesesary just like the weekly price reset on farming, but maybe that comes on futher updates like everything else that has been aplied lets just wait and see.