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Fragment of a discussion from Talk:Synthesis List

Well I have a lot of statistical evidence gathered. Enough to determine the parameters with some accuracy. Certainly enough to be tested by others.

Parameters:

Value - NPC value of an item. Skews probability curve towards more expensive items. Ratio appears to be 4~6:1

Class - Class of item (armor, shield, weapon, etc). Skews probability curve towards items of that class.

Type - Secondary characteristic of an item (Magical, Sword, Metalic, etc). Skews probability curve towards that type of item.

Rarity - Only applies to specific items and items with rare types or items exceptionally hard to obtain (such as Dragon and Relic types or rare drops). Skews the curve towards rare or synth only items.

Tellos09:17, 14 March 2011