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Time Shift limitations

Fragment of a discussion from Talk:Technique

I think it's main use is in mass AoE like Snap Casting, but time shift applies to every skill used in order as you activated it one by one, meaning you'll use up your points on skills that has no cooldowns? Otherwise if say Fireball does not have a cooldown, you can Snap Cast + Fireball 3 times in a row. It's too bad it doesn't work for Crusader skills, I have a hard time training it in the first place without risking a actual solo boss raid to do so...

Not many players play these content anyhow and go with something more rewarding.

Dra6o0n (talk)00:01, 28 August 2019

Time Shift does not get consumed by skills that have no cooldowns. Time shift only loses a charge when you attempt to load a skill which is already on cooldown (i.e. it must have a cooldown to begin with). Doing so consumes the charge to instantly refresh the skill's cooldown and allow you to load it.

As for its "main use", that largely depends on playstyle. It can be used for spamming AoE abilities such as Snap Cast or Lightning Rod, or to receive a single refreshment on Final Hit / Way of the Gun, or to instantly drop to negative HP through multiple Dorcha Conversions. I've also seen individuals use Time Shift as a backup for Combo: Charging Strike when attempting to burst a boss's HP through repeated Crit resets via the Revenant and Perseus knuckles.

Yamanoki (talk)18:32, 28 August 2019

Does it work on the Divinity's ultimate AoE skill if you activate the buff before you transform?

Dra6o0n (talk)20:52, 28 August 2019

AFAIK it does not... but I have not tested this. Go find out :)

Yamanoki (talk)02:30, 30 August 2019

I wouldn't be asking if I didn't have only 2 techniques I can use out of the ones I did unlock (The Iron Will and Defiance). 1500 weekly points limit is annoying.

Dra6o0n (talk)00:17, 31 August 2019